Warhammer 40.000 space marine pc download

Looking for:

Warhammer 40.000 space marine pc download

Click here to Download

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Want an army possessed of a grim fatalism regarding the prospect of death? Then get some Valhallan Ice Warriors, they will march unflinchingly into even the most hellish of firestorms, claiming victory against all the odds.

For ten thousand years the Vostroyans have given up the firstborn child of every family for service in the Imperial Guard. There are no exceptions to this. Even the greatest noble families must comply. Each wields a lovingly hand-crafted weapon, engraved with intricate ornamental detail. These are no artisanal trinkets, however, as victims of their deadly accurate firepower will attest.

While it is difficult for most Imperial commanders and Planetary Governors to obtain and maintain enough of the vehicles needed for such formations, Armageddon has produced hundreds of these swift-moving regiments. Crush your foes beneath the tracks of the Steel Legions of Armageddon.

They employ more tanks and vehicles than any other regiment and butcher their enemies with a completely dispassionate efficiency. The regiments drawn from Tallarn consist of mobile guerrilla fighters, evasive as they are opportunistic. They are masters of hit-and-run warfare, striking a killing blow at the heart of an enemy formation before returning to their own lines, prepared to pounce once more.

Surprise your enemies with the lightning ambushes of the regiments of Tallarn. If you want to strike with overwhelming force before swiftly fading into the wilderness as if your army was never there at all, then this is the army for you.

The Mordian Iron Guard are superbly drilled and accoutred soldiers from a world bathed in perpetual night and cursed by the attentions of Chaos. In battle, the Iron Guard present a solid wall of brightly uniformed, flawlessly formed troops. Are you a fan of proud, unyielding soldiers? Then the Mordians are for you. They fight and die facing the enemy, standing tall in perfectly ordered ranks and unleashing volley after volley of devastating las-fire.

Militarum Tempestus Scions are cold, proficient killers whose deadly firepower reduces foes to smouldering heaps of corpses. Trained in the Schola Progenium, these men commit to a rigorous program of physical and mental indoctrination that raises them to the peak of human conditioning. Command the very best of the best with the Scions of the Militarum Tempestus. These merciless killers are trained to completely obliterate their foes in a pinpoint fusillade of hot-shot las rounds.

The Daemons of Tzeentch surround themselves in layer upon layer of mind-traps and illusions, each mirage shifting into the next. The result utterly confounds those nearby that would do the Daemons harm, and means their attacks are often ineffective. Daemons of Tzeentch forces are psychic powerhouses, using warpflame to smite their enemies on the tabletop with incredible effect. The Daemons of Nurgle are surrounded by an aura of pestilence and disease that infects all nearby, as their talons and blades drip with thrice-ripened plagues.

The merest touch of these weapons, in the presence of such a creature, can cause a mortal to wither and die in seconds.

Nurgle armies are slow and indomitable. They crush the enemy with tides of Plaguebearers, while using vast Great Unclean Ones and Beasts of Nurgle to do devastating damage in close combat. The Daemons of Slaanesh dance across the battlefield with a grace and speed that belies belief. They can close the killing fields of a battlefield in a heartbeat, falling upon their surprised and panic-stricken prey with psychotic delight.

The Daemons of Khorne perceive everything through a red mist of undiluted rage, and they cannot wait to spill blood. They surge across the battlefield to get to grips with their foes as quickly as possible so that the slaughter can begin in earnest. Khorne armies are simple, brutal, and effective, using elite close-combat infantry and cavalry supported by rampaging Bloodthirsters to crush the opponent up close — ideal for countering shooting forces.

Of all the Iconoclast houses, there are none more bold nor tenacious than House Lucaris. House Lucaris armies are focused on close combat, striking with savage accuracy on the charge and making them a great force for fans of Knight Rampagers.

The Fallen Nobles of House Herpetrax are indomitable, refusing to yield even as their Knight suits burn around them. House Hereptrax Knights are durable even by the terrifying standards of their brethren.

They fight on where lesser Knights would have fallen, forcing your enemies to dedicate extra resources to slaying your war machines. When the Cicatrix Maledictum tore across the stars, the Knights of House Khymere were amongst the nightmarish warriors who burst from the Great Rift to prey upon the worlds of the Imperium.

House Khymere forces are most effective up-close and personal, unleashing devastating melee attacks that wound even the toughest foes with ease while shattering the morale of lesser enemies.

Centuries of service to these uncompromising masters has made them incredibly effective warriors. House Vextrix forces are punishingly accurate, making them great at both shooting and brutal melee. No Imperial record exists of the nightmares that befell the world of Matarakh, but the Khomentis Knights now fight for the Dark Mechanicum.

House Khomentis forces get stronger in melee as they take damage, meaning your Knights get more dangerous as the battle goes on — and considering how dangerous a Knight is to begin with, this is terrifying indeed!

Inexorable and unflinching, the Black Legion exemplify the threat posed by the Heretic Astartes, emerging from the Eye of Terror for the sole purpose of erasing the Imperium from the galaxy.

Black Legion forces are masters of mobility, advancing on the enemy while keeping up withering hails of fire and using Terminators to devastating effect.

Clad in ornate armour of rich lapis lazuli and purest gold, the Thousand Sons are enthralled to Tzeentch, the Changer of the Ways. Few armies can match the psychic dominance of the Thousand Sons. As their Sorcerers unleash destructive powers, ranks of Rubric Marines march in lifeless lockstep, supported by hordes of deranged cultists and avian Tzaangors. If you want to unleash foul magicks and arcane rituals, join the sons of Magnus. Once a proud and loyal Legion, treachery has transformed the Adeptus Astartes of the Death Guard into plague-ridden hulks.

Now, they persecute wars across the galaxy for Nurgle and their Daemon Primarch, Mortarion. Death Guard armies are slow, inexorable, and unbelievably effective at mid-range. Twisted by the brain implants known as the Butchers Nails, they live only to spill blood for Khorne. World Eaters armies are brutal close combat forces, leveraging Khorne Berzerkers to shatter foes in relentless melees.

Few can remain standing when such an army gets into close range! The Night Lords revel in fear and mayhem. They will take apart an opposing army piecemeal, dividing and isolating the weakest enemies so that their confused cries can be savoured.

Night Lords forces shatter enemy morale through their terror tactics. This maximises the impact of your Chaos Space Marines — in moments, a single gruesome death can become a devastating rout. Cold-hearted warriors whose only faith is in their wargear, the Iron Warriors have perfected siege warfare, and are able to gouge out even the most stubbornly entrenched enemies. Each lives by a brutal, uncompromising creed — Iron Within, Iron Without! The Word Bearers march to war for the glory of the Chaos pantheon, stirred into a rapturous state of fanaticism by blasphemous catechisms and the dark promises of the Ruinous Powers.

On the tabletop, the zeal of the Word Bearers makes them resistant to devastating losses, allowing them to field vast units of elite infantry without any fear of them fleeing. The warriors of the Alpha Legion are masters of duplicity, able to mislead and misdirect even the most vigilant of enemies before delivering the killing blow. Their loyalties are ever in question — their effectiveness is not. Alpha Legion forces are deadly on the tabletop, as they are harder to hit at a distance.

This allows their own fire support units to lay down withering fire with little fear of reprisal. The Brazen Beasts charge into the enemy with animal fury, tearing them limb from limb.

They leave behind nothing but mangled corpses and blazing devastation. Their legend may not be as long as those of the Traitor Legions, but given time, it will be just as bloody! Brazen Beasts forces can pierce even the heaviest armour in close, combat, with even standard infantry capable of punching holes in terminators, tanks, and more besides.

The Red Corsairs are consummate raiders with vast resources at their disposal. When they emerge from the warp, they strike fast with overwhelming force to achieve their objectives before the enemy can respond. With an array of strategic options to play with, Red Corsairs forces can capitalise on tactical tricks more than any other Chaos Space Marines — perfect for plotters, planners, and tacticians!

For the Crimson Slaughter, the maddening cries of tormented spirits can only be satiated by the spilling of blood. Crimson Slaughter armies turn carnage into strategic opportunity. The Flawless Host have an unshakeable faith in their own abilities, their every strike perfectly timed and expertly placed. The Purge seek to cleanse the galaxy of everything that lives, not moving on until each of their opponents is completely obliterated.

They worship Nurgle, but their true master is a relentless and unflinching nihilism. On the tabletop, forces dedicated to The Purge are utterly ruthless when it comes to finishing off damaged units. By focusing their fire, they can easily down even the most dangerous of enemies. The constant whispering of Daemons ensures that The Scourged know what course of action an enemy will take almost before they themselves do. Serving Tzeentch, the God of Change, they are uncannily effective combatants.

Charge a force belonging to The Scourged at your peril — with brutal point-blank accuracy on their side, these Chaos Space Marines are excellent at defending against melee-focused forces. Fabius Bile is a figure of terror and legend throughout the 41st Millennium.

Having mastered — and twisted — the arts of genetic modification, he goes to war at the head of an army of horrifying creations that match the strength of the Chaos Space Marines with sinister modifications of his own. With Fabius Bile allowing you to customise your forces even further, this army is ideal for tinkerers, schemers, or just anyone who wants to rip enemies apart in close combat!

Famed above all other craftworlds for the sublime skill of their Rangers, choose Alaitoc if you favour using stealth and guile to prove the superiority of the Aeldari in battle. The Aeldari of Biel-Tan — the most militant of all craftworlds — are consumed with bitterness.

Their numbers depleted and their craftworld shattered, they continue to pursue their campaign of xenocide against all the lesser races of the galaxy. Biel-Tan is renowned for the sheer number of Aspect Temples it hosts — and for the quality of its warriors in their chosen field of warfare. If you seek to form an army around a solid core of Aspect Warriors, Biel-Tan is the clear choice. The once-great craftworld of Iyanden is now a place of ghosts as much as of the living.

Despite this, the Asuryani of that faded realm do not meekly accept their fate — instead they call ever more of their fallen ancestors back into the fight for survival. Since repelling a devastating attack from Hive Fleet Kraken at terrible cost, the people of Iyanden have relied upon their Ghost Warriors with increasing frequency.

Iyanden is the go-to choice if you seek to wield the full might of the Ghost Warriors. The jetbike-riding kindreds of Saim-Hann are renowned for their preference for fast, mobile warfare, striking as a serpent before falling back beyond the reach of retaliation.

Theirs is a craftworld of ancient tradition and a proud warrior culture. Famed for its Wild Rider clans, the warriors of Saim-Hann are masters of the skies. If you seek to use blistering speed and the dynamic movement to outmanoeuvre your opponent, then Saim-Hann is your Craftworld of choice. Now, with their own forces splintered and Chaos rampant, they are tested like never before….

Devoted to the worship of the new-born Aeldari god of the dead, Ynnead, the Ynarri are zealous warriors from the Drukhari, Craftworlds and Harlequins who have forsaken their former oaths in exchange for salvation — and strange, death defying powers..

The Ynnari allow you to combine some of your favourite Aeldari models in a single faction, offering access to incredible heroes with all manner of strange powers. Though by far the largest and most influential of the Drukhari kabals, the Black Heart has been taught by Vect to never be satisfied, and to rapaciously pursue ever more power. Poisoned weapons, such as splinter rifles, are more effective in Poisoned Tongue armies.

Unleash venomous volleys with your Kabalite Warriors and watch your enemies fall before you! The Kabalites of the Flayed Skull excel in aerial warfare, using their speed and manoeuvrability to harry the most elusive targets. Load up your transports and get them into position easily with the Flayed Skull — flying models have increased movement and accurate firepower, making them exceptionally deadly. Every weapon produced in the workshops of the Kabal of the Obsidian Rose is a masterpiece, equal in accuracy and lethality to the finest armaments of the other Kabals.

Many of the weapons of an Obsidian Rose army operate at longer ranges than others, making this a choice for anyone who wants to engage from a distance and cut down the foe before they reach your lines. There is no place for frailties amongst the Cult of the Cursed Blade, for they teach that weakness exists only to be exploited by the strong.

Stronger than other Wyches, and less likely to flee, Cursed Blade forces are ideal for any player who likes to make an impact and stick around for the late game. Whether enthralling spectators in the arena or slaughtering their way through an enemy army, the Cult of Strife have developed a penchant for bombastically violent opening manoeuvres which are as beautifully orchestrated as they are viciously deadly.

Slashing and stabbing rapidly as they rush into melee, Cult of Strife armies are perfect for players who like to adopt a hit and run approach, hunting enemy units and striking hard. Wyches of the Cult of the Red Grief revel in high-speed murder, and there is fierce competition amongst their ranks as to who can butcher their victims the quickest.

The Prophets of Flesh have modified their own bodies and those of their servants to an extraordinary extent — so much so that few weapons their enemies bring to bear against them can inflict damage greater than that they have already endured. If you want an incredibly durable force, join the Prophets of Flesh — they are so inured to pain that they can survive even the most vicious attacks that would cripple lesser warriors.

The Coven of the Dark Creed has perfected every method of inducing terror, to the extent that their mere presence fills the minds of their enemies with nightmarish dread. The mere presence of the Coven of the Dark Creed makes enemies more likely to flee in terror. Use this coven if you want to reduce enemy numbers quickly with carefully targeted strikes.

The practice of internecine assassinations that exists amongst the Coven of Twelve ensures that weapons and wits are kept razor-sharp at all times, and only those members who are master flesh-carvers survive long. Coven of Twelve armies want to close with the enemy quickly and butcher them in close combat, their weapons piercing and carving through armour. The Cult of the Four-armed Emperor are cunning, wily and endlessly patient. They are the masters of subterranean assault.

Wherever one of their devoted walks in the open, a thousand more lurk beneath, ready to surge up for the kill. Do you dream of patiently planning a decisive ambush? Then join the Cult of the Four-armed Emperor. The cultists of the Twisted Helix did not have the Genestealer Curse thrust upon them, but instead voluntarily took it into their society through extreme medical experimentation.

They harbour unnumbered bio-horrors amongst their ranks. Play the mad scientist with the Twisted Helix. They excel in the arts of insane alchemy and dark experimentation, creating monstrous hybrids of all sizes and shapes who have the energies of forbidden bio-chemical concoctions boiling through their veins to lend them uncanny strength and speed.

The Pauper Princes believe that greatness can only be found in self-sacrifice and humility. Zealous to the point of mania, they bring the edifice of the Imperium low to ensure the new order can thrive — even if it costs every life save for the Patriarch itself. Do you see your heroes as the stars of your army and everyone else as just cannon fodder?

Well, the cultists of the Pauper Princes are so zealous they would gladly hurl themselves on an active frag grenade to protect their cult leaders. The Hivecult are militant, organised and hierarchical. They infiltrate not only the criminal underworlds and hive gangs of their host planets, but also the Astra Militarum regiments that recruit from them.

To the Hivecult, it is a divine duty to be armed and dangerous. The members of the Hivecult are used to fighting in tight-knit military units. If you want a force well-drilled in the use of sidearms as well as repurposed industrial tools, then is your Cult. In battle, they fight with an uncanny discipline that sees them triumph against the odds. The Cult of the Bladed Cog is born as much of metal as it is of raw human stock, and is further augmented by the extra-galactic anatomies of the Tyranids.

This great blend of human, xenos beast and war machine is a deadly threat to its Adeptus Mechanicus hosts. If you see no difference between man, machine and alien then join the Bladed Cog. Their belief that all three can be made into a single, all-conquering organism has given them a supernatural resilience that makes them strong and hardy combatants.

The weather-beaten, rugged survivalists of the Rusted Claw are more at home on the open wastes than they are in the claustrophobic confines of an Imperial underhive. They are the pioneers, the nomads and the prospectors of their kind. Throw away your material possessions and join the cult of the Rusted Claw.

While they are often clad in rags and tattered leather, the skin and chitin beneath is as hard as oak. The Masque of the Midnight Sorrow numbers many bands of Players, scattered far across the realms of the Aeldari, all fighting a constant war against the Ruinous Powers.

The worshippers of Chaos face few more determined or single-minded foes: these Harlequins will perform any deed to defy She Who Thirsts. Midnight Sorrow units can always be in the right place to launch a devastating counter-attack, making them perfect for players who want to control the flow of the battlefield.

Facing the Harlequins of the Laughing God in battle is a terrifying experience, but few masques are as sinister or unsettling as those of the Silent Shroud.

The Silent Shroud affect the morale of nearby units, increasing their likelihood of fleeing under fire. If surgical strikes are your style, you might want to consider the Silent Shroud.

Their victims barely have time to realise their danger before the Harlequins are dispensing death throughout their ranks. The Masque of the Veiled Path epitomises every mistrustful thought and resentful prejudice Humanity has ever held for the Aeldari. Amongst the Asuryani, it is said that to trust the Veiled Path is to step willingly into the void.

For all this, they are skilled warriors. The Frozen Stars strike wherever and however they believe will elicit the greatest and grisliest amusement. In some ways they carry themselves as a force for good, striving to inspire their fellow Aeldari and follow the steps of the Final Act. Frozen Stars armies get more powerful when they play aggressively, and are a good pick if you like to engage quickly and devastate your enemies with a flurry of blows.

In the Dreaming Shadow, the fervour and energy of the Harlequins becomes something grimmer and more funereal. They are the guardians of myriad symbolic underworlds; their charge is to ensure that the dead stay dead, and the slumbering never wake. Mortally wounded warriors of the Dreaming Shadow will attempt to land one final strike upon their foe — perfect if you want to ensure that even in death, your units are effective.

Since first settling on the planet Raisa — located upon the very edge of the known galaxy — House Cadmus have taken great pride in their autonomous nature. In recent times, when the shadow of Hive Fleet Leviathan fell over Gryphonne IV, the Knights of Raisa fought ferociously in its ultimately doomed defence. The destruction of the forge world freed House Cadmus from their obligations to the Tech-Priests, resulting in a change of allegiance that was widely embraced.

The Knights of House Cadmus hone their skills in competitive hunts — they excel at destroying enemy infantry, cutting them down in droves with deadly sweeps of their chainblades and mailed fists. No knightly house exemplifies proud martial tradition like House Terryn.

Its Nobles have fought for Humanity since its founding in the 25th Millennium. The house derives its name from Maximilian Terryn, first ruler of the tropical world of Voltoris, a planet colonised at the start of the Age of Strife.

Driving their towering steeds ever onward, the Nobles of House Terryn are amongst the most eager to get to grips with their foes. If you want to thunder across the battlefield, this house is for you. Legend has it, before the STC Knight suits could be completed, settlers were forced to fight these beasts from horseback. Wielding gargantuan weapons with the skill and grace of an expert duellist, scions of House Griffith live for the glory of combat. Griffith is your house if you want to revel in meeting out justice, up close and personal.

There is no knightly house more loyal than House Hawkshroud. Its Nobles have cultivated an impeccable reputation for honouring their debts and keeping their word regardless of the personal cost, often on campaign fulfilling the promises of their lords and laying down their lives to uphold past alliances. Whilst their oaths remain unfulfilled, the Knights of House Hawkshroud will stand and fight to their dying breath.

Ideal for a general who values outlasting their opponents. By the time the antecedents of House Mortan had arrived upon Kimdaria, the mysterious nebula known as the Black Pall surrounded the planet.

The Knights of House Mortan know well the value of a well-placed strike — they honour a well-executed killing blow above all else. When fighting at close quarters, they rain deadly-accurate blows upon their quarry, each movement carefully calculated for maximum effect. Chrysis was the first Knight world to be rediscovered during the Great Crusade.

The Nobles of House Krast are driven to take on the largest foes, making them peerless hunters of renegade Knights. Their cold, calculated efficiency gives them the edge in lethal close-quarters battles and duels.

Only a handful of cities remain on the Questor Mechanicus world of Kolossi. Ever advancing, the guns of House Raven never once let up. If you want to stomp implacably across the battlefield, unleashing copious amounts of firepower, House Raven is for you. True servants of the Machine God, the warriors of House Taranis bear the honour of belonging to the first of the knightly houses, and although they bear the names of Noble and Knight, they do not follow the feudal ways of their kin.

Founded on Mars, House Taranis believe themselves uniquely favoured by the Omnissiah. It may well be true — their superbly maintained machines shrug off blows that first seem to have struck true. If you like your enemies stare in disbelief at the amount of punishment you can take, choose House Taranis.

Despite being one of the greater houses amongst those aligned to the Adeptus Mechanicus, House Vulker is reclusive and mysterious. Yet when called to war, the Knights of House Vulker leave behind their curious trappings, striding out to do battle with all the surety of their peers. House Vulker places a premium upon well-coordinated plans for both attack and defence, always engaging the enemy at the optimal distance by utilising carefully cogitated trajectories.

The accuracy of their close-range firepower is legendary amongst the knightly houses. Every other clan knows that the Bad Moons are showy gits with too many teef for their own good. They also know to dive for cover when the yellow-daubed loons open fire — the sheer amount of dakka that a Bad Moons warband kicks out is amazing to behold.

Want to show off the biggest, loudest, and shiniest shootas? With all manner of targeting arrays, extra ammo feeds, and bandoliers of additional munitions, Bad Moons can typically lay down more dakka than any other clan. This reputation comes from their tendency to use actual battlefield tactics, often to great effect — nothing surprises an enemy commander like Orks who actually think about how, where, and when to fight.

Their instinctive grasp of battlefield strategy allows them to surprise even the most experienced enemies with their manoeuvres, feints, and ambushes. Orks of the Deathskulls are cunning, light-fingered, untrustworthy and insular, with a mean streak a mile wide.

That said, there are none more skilled when it comes to looting the battlefield and cobbling together weapons and tanks from the resultant junk. Are you superstitious? Is your favourite colour blue? If you want to surge across the battlefield in a roaring green tide, this is the clan for you. Once you get stuck into hand-to-hand combat, the Goffs quickly overwhelm their enemies by dint of sheer violent ferocity.

If it goes fast, kills people violently, and is painted a bright and garish red, then an Evil Sunz Ork probably already has three of it, and undoubtedly wants another. If you feel the need for speed, then go for this Clan and daub your vehicles, warriors, and even yourself bright red. For the Evil Sunz, this practice actually seems to work. Snakebites are traditionalists, and many of them are only one or two rusty rungs above Feral Orks on the ladder of civilisation.

This has never held Snakebite warbands back, however, for when they unleash their tribal fury upon the enemy, there are few who can long withstand it.

While other clans may see them as somewhat backwards, their bizarre habit of actually allowing themselves to be bitten by venomous serpents to prove their toughness, means that they breed remarkably resilient warriors. Freebooterz are outcasts from Ork society, greenskins who by choice or through exile have left their tribe and clan behind.

They rampage around the galaxy in piratical mercenary warbands, fighting together even as they compete viciously with each other to accrue the most loot. Nab all the best loot for yourself by joining the Freebooterz. In battle, they strive to outdo their fellow greenskins — if one mob of Freebooterz starts doing well, their comrades will strive all the harder to show them up and grab the glory for themselves.

Choose this sept if you want to leave your enemies nowhere to hide. Protected by a formidable ring of floating fortresses, this martial-led sept is well-placed to protect itself from all manner of threats.

If you want your forces to get up close and personal then this is the army for you — its warriors are experts in the deadly art of engaging the enemy at close quarters and annihilating them. Want an army that can keep their head amidst the heat of battle? Unleash a storm of searing pulse energy on any foe foolish enough to charge your forces. It is known to produce especially aggressive and skilled warriors.

Want to take the fight to the enemy, utilising a highly mobile and aggressive form of warfare? It has recovered quickly, thanks to its busy trade ports. Large numbers of aliens can be seen here alongside its famously efficient Water caste merchants and diplomats. If you want a sneaky army that makes extensive use of adaptive camouflage fields to elude and disorient your enemies then this is the sept for you. Hive Fleet Behemoth was the first tendril of the Tyranid invasion to awaken after the long journey though the void.

Its brutal, headlong charge through the eastern Imperium was driven by a ravenous hunger that had smouldered for countless aeons — a hunger it could never satiate. If you favour an aggressive play style, then Behemoth are for you. This Hive Fleet unleashes the full might of its swarms in an overwhelming frontal assault. As the most aggressive of the Hive Fleets, Behemoth excel at getting into combat to feed. Its toxic hosts despoil and denature as they sweep across a world, spitting a miasma of polluting spores into darkening skies, and agonising their prey with a potent blend of necrotic poisons.

Use a range of toxins that adapt with terrifying speed to any foe, agonising and ravaging the bodies of their unfortunate victims with Hive Fleet Gorgon. Hive Fleet Hydra drifts along in the wake of the Tyranid invasion, seeking out defeated splinters of previous hive fleets, cannibalising them and absorbing their genetic memory.

Though Hydra appears relatively small, it is capable of unleashing vast hordes of bioforms, burying its prey under sheer weight of numbers.

Do you dream of overwhelming your prey with sheet weight of numbers? Then Hive Fleet Hydra is for you if you like drowning them in a tide of chitin, flesh and slashing claws. None can stand before the hordes of Hydra. Hive Fleet Jormungandr is an insidious menace. The Imperium has claimed to have destroyed the hive fleet on several occasions, only to discover that Jormungandr has burrowed deep beneath the infrastructure of its worlds like a flesh-eating parasite, lying in wait for the perfect moment to re-emerge.

Shock your foes by emerging from subterranean tunnels to attack. This makes the warrior-organisms of Hive Fleet Jormungandr extremely difficult to target — by the time you strike from your hidden locations, it is far too late for your enemies.

Seen on a galactic scale, Hive Fleet Kraken is attacking across a front that covers thousands of light years, making a cohesive defence impossible to mount. In the face of this seemingly unstoppable threat, whole Imperial systems have been evacuated or simply abandoned to their fate.

Harry your enemies and unbalance their forces with the lightning-fast flanking attacks of Hive Fleet Kraken, before encircling them for the final, bloody massacre. This Hive Fleet has also been seen to feint retreats before springing a trap to utterly confound their prey. A stifling aura of null power drifts ahead of its invasion swarms, before the fleet lands on prey planets and overcomes any defences through endless long-range barrages.

Such firepower lays waste to anyone foolish enough to stand up to the power of the Hive Mind. Hive Fleet Leviathan is the largest and greatest of the Tyranid hive fleets to descend upon the galaxy.

Attacking upwards through the galactic plane, its tendrils are spread out across a broad front, stretched across the Segmentums Ultima, Tempestus and even Solar.

You enemies will lose the will to fight after seeing the apparent indestructibility of your forces. From Gheden, the Nihilakh dynasty defend their borders, jealously guarding their ancient secrets. Home of the alien-studying Xenarites, Stygies has a reputation for secrecy and untrustworthiness. Once a verdant world, Tallarn was devastated during the Horus Heresy and now comprises harsh deserts. House Khomentis hunt daemonic creatures across their world — and revere them as embodiments of Chaos.

As Vigilus burned, the Black Heart kabal took whole flotillas of refugees screaming back to Commorragh. Discovering a living city crafted by Chaos, the Coven of Twelve peeled it apart to experiment on it. A series of raids by the Coven of the Hex devastated Aeldari maiden worlds, massacring entire populations. House Griffith are named for their noble founder, who slew many of the fearsome dragons of their world.

The nobles of Raisa are only reluctantly allied to the Imperium, fiercely defending their domain. The nobles of Chrysis, the Knights of House Krast, rule over the ruins of their devastated world. Commander Farsight long ago abandoned the teachings of the Ethereals, but still fights for the Greater Good.

The Warhammer Community webpage is the home of Warhammer on the web. Visit Website. Games Workshop has a chain of Warhammer stores around the world with friendly staff who can help with every aspect of the hobby, from painting advice to choosing your next project.

Find Your Store. In the grim darkness of the far future there is only war. Full Trailer. Like what you see?

Sign up to the Games Workshop newsletter to get more in your inbox! New to Warhammer 40,? Collect Your Armies Every collection of Citadel miniatures represents a force fighting for survival in a galaxy of war.

Assemble Your Forces Building your models is an integral part of the Warhammer 40, hobby, and one that gives hours of satisfaction. Add Some Colour Painting your Citadel miniatures brings them to life and really makes them your own, and painted miniatures look great, whether on display or fighting across a tabletop. War on the Tabletop Warhammer 40, is a tabletop game of dark, futuristic warfare that sees carnage erupt in a spectacular scale.

Explore the Legends Continue your adventures off the tabletop in a range of books from Black Library. Play Amazing Video Games Experience the 41st Millennium digitally with a range of games across a variety of formats and platforms. Warhammer Animations. Experience Amazing Tales Encounter new heroes and embark on epic adventures in awesome animated series. Free Core Rules The Warhammer 40, Core Rules shows you how to move, shoot, charge and fight with your units on the battlefield.

One Phone 40K App Final 1. Recruit SpaceMarines. Recruit Necrons. Recruit Accessories. Gaming Wargear In addition to the push-fit miniatures, the Recruit Edition includes all the accessories you need to get them on the battlefield so you can learn how to play. Recruit SoloBox. Get Started Today!

Elite FullBox. Start at the Next Level! Elite Accesories. Gaming Wargear In addition to the push fit miniatures, the Elite Edition includes all the accessories you need to get them on the battlefield so you can learn how to play. Elite SoloBox. Start Your Hobby in Style!

Command FullBox. Take Command of Your Hobby! Command Accessories. Gaming Wargear In addition to the push fit miniatures, the Command Edition includes all the accessories you need to get them on the battlefield so you can learn how to play.

Command Terrain. Bring Your Battlefield to Life! Command SoloBox. Lead Your Warriors to Victory! Factions The galaxy is filled with myriad races, all constantly at war. Necrons From a time before Humanity existed, an ancient power stretches out through the veil of death itself, bearing cold disdain for all other forms of life in the galaxy. Sisters of Battle There are none so full of faith and fury as the Sisters of Battle.

Adeptus Custodes The Adeptus Custodes were the first and greatest of the super-soldiers engineered by the Emperor — they are nigh-immortal exemplars of legend. Adeptus Mechanicus The Adeptus Mechanicus wield strange and arcane technological weapons of phenomenal power.

Astra Militarum The Astra Militarum are a blunt instrument of violence, wrought on a galactic scale. Chaos Daemons Nightmares given flesh, the Chaos Daemons are otherworldly creatures who war endlessly for their dark patrons. Chaos Space Marines Once, they defended the Imperium. Craftworlds Craftworlds Aeldari are ancient, arrogant and exceptionally dangerous, having turned war into a fine art.

Drukhari Striking without warning from the webway, the Drukhari are malicious corsairs who revel in the suffering of others. Grey Knights Wherever Daemons break through the veil of reality, wherever the powers of the warp manifest, the Grey Knights are there, fighting to protect the very soul of Humanity.

Harlequins Capricious warriors who approach battle as a performance, the Harlequins are Aeldari who follow the mysterious Laughing God. Imperial Knights Imperial Knights tower over the battlefield like ironclad idols of war. Orks Born to battle, Orks are brutal aliens who fight for the sheer fun of it with ramshackle, but lethal, weapons and armour. Tyranids Ravenous intergalactic predators, the Tyranids are an ever-adapting hive entity with a single, unstoppable directive: to feed.

Space Marines. An Ancient Evil Awakens After sixty million years in hibernation, the android legions of the Necrons are rising across the galaxy. Sisters of Battle. Army of the Faithful The Sisters of Battle are warriors of zealous devotion.

Adeptus Custodes. The Golden Legion 10, years ago the Custodians were created by the Emperor as his companions and sworn bodyguards. Adeptus Mechanicus. Astra Militarum. Hammer of the Emperor In a galaxy of terrors, those who would stand firm and fight for their species are champions all. Chaos Daemons.

Horrors of the Warp Nearly every sentient being has a psychic resonance with the warp — a terrifying realm where emotion takes form. Chaos Knights. Titanic Traitors Traitors to the Imperium they once defended, the Chaos Knights are a twisted mirror of the Imperial Knights, oathed now to the Ruinous Powers and rewarded with fell gifts.

Chaos Space Marines. Raiders of Realspace Sundered from the Aeldari in the harrowing events of the Fall, the Drukhari are sadistic corsairs for whom the universe is merely a plaything.

Genestealer Cults. The Threat Within Genestealers are the pioneers of Tyranid invasions, infecting human cultures and, over generations, turning them into mutant insurrectionists known as the Genestealer Cults. Grey Knights. The Masque of Death The Harlequins are an elite cadre of warrior-dancers who have escaped Slaanesh through the patronage of Cegorach, the mysterious Aeldari god of mischief.

Imperial Knights. Dawn of Waaagh! For the Greater Good! The Great Devourer They came from outside of our galaxy — a predator from some distant, forsaken place. A world of perpetual gloom and technological marvels, Medusa is home to the Iron Hands.

The death world of Fenris is the fierce home of the savage Space Wolves. The radiation-soaked wastes of Baal are home to the noble but cursed Blood Angels. The White Scars fortress-monastery lies high in the mountains of the feudal planet Chogoris. All rights reserved.

All other trademarks, logos and copyrights are the property of their respective owners. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. There is more than one way to buy this game. Please select a specific package to create a widget for:. Sign In. Home Discussions Workshop Market Broadcasts. Change language.

Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Warhammer 40, Space Marine – Anniversary Edition. Relic Entertainment. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 5 more. View Steam Achievements Includes 60 Steam Achievements. Publisher: SEGA. Franchise: Warhammer. Share Embed. Read Critic Reviews.

Shop Merchandise Now. Shop for Space Marine merchandise. Add to Cart. Package info. View Community Hub. Losing this planet is not an option and be aware of the far more evil threat lurking large in the shadows of this world. This devastating weaponry empowers players to deliver bone crushing violence and dismemberment to their enemies.

 
 

Buy Warhammer 40,000: Space Marine – Anniversary Edition.Warhammer 40.000 space marine pc download

 

Traitors to the Imperium they once defended, the Chaos Knights are a twisted mirror of the Imperial Knights, oathed now to the Ruinous Powers and rewarded with fell gifts. Persecuting war with regal contempt from their titanic war machines, the Chaos Knights are an elite and terrifying brethren who bring worlds to ruin for glory, for their gods, or simply to follow twisted and insane codes of dark chivalry. Chaos Knights armies consist of only a few models — two or three of these titanic terrors are easily a match for entire armies of lesser troops.

Collecting Chaos Knights allows you to lavish attention on each stunning individual model, making for a small but impactful collection of models that are fantastic allies in any other Chaos army as well as a standalone force. Not even the Adeptus Astartes can resist the insidious taint of Chaos. Chaos Space Marine forces combine the heavy arms and armour of their loyal kin with an arsenal of hellforged arcana. Your bolter-wielding Space Marines may be backed up by hellish Daemon Engines or hordes of cult infantry.

Chaos Space Marines armies are excellent all-rounders, capable of shredding enemies at a distance before closing in deadly charges, and offer a vast range of models to collect, paint, and play with. The craftworlds are great planet ships that sail the stars, bearing with them the remnants of the once-glorious Aeldari empire. Battered, broken but still unbowed, the craftworlders live lives of ruthless discipline and asceticism, mastering arts both aesthetic and martial over millennia-spanning lifespans.

When roused to war, they shred their enemies with contemptuous fusillades backed up by the blades of carefully trained Aspect Warriors and the guns of swift grav-tanks and skimmers. Craftworlds armies are highly focused warhosts where every unit fulfils a specific role, each utterly deadly when used in its proper place. Excelling at mid-range, these forces use speed to dictate the pace of battle, keeping their shooting units just out of reach while melee specialists cause carnage on the front lines.

Collecting such a force offers the chance to paint and play with a huge variety of models, with incredible colour schemes to choose from and a diverse spread of Aspect Warriors, wraith constructs, and more to demonstrate your skills.

Sundered from the Aeldari in the harrowing events of the Fall, the Drukhari are sadistic corsairs for whom the universe is merely a plaything. Murderous, swift, and utterly without mercy, they have been the ruin of countless worlds. Drukhari armies are fast, lightly armoured raiding parties. Poison-slinging Kabalites mounted in incredibly fast transports offer fire support to gladiatorial Wyches and the hulking nightmares Haemonculus Covens, alongside esoteric and terrifying units like shadow-lurking Mandrakes and winged Scourges.

Genestealers are the pioneers of Tyranid invasions, infecting human cultures and, over generations, turning them into mutant insurrectionists known as the Genestealer Cults. Genestealer Cult forces let you take command of an insurrection, combining a scrappy, rugged array of civilian vehicles and weapons with nifty alien tricks. Capable of pouncing on enemies from anywhere in hit-and-run attacks, Genestealer Cult armies boast versatile infantry and terrifying close-combat brutes.

They are a highly specialised Space Marine Chapter whose existence is known only to a privileged few, and whose deployment is the ultimate sanction against the powers of the warp. Based on the moon of Titan, shielded from detection by vast and sorcerous wards, they have their own fortress-monastery whose defences are all but impenetrable, and whose deep catacombs contain labyrinths of dark secrets and forbidden lore.

Just as the battle-brothers of the Grey Knights are a superlative evolution of all that it means to be a Space Marine, so too does their Chapter Armoury contain some of the greatest war machines in the Imperium. While they excel in combat against the creatures of the warp, they will fight any enemy that threatens Humanity, even those from within the Imperium itself.

Unleashing their psychic might, nothing can stand in their way. The Harlequins are an elite cadre of warrior-dancers who have escaped Slaanesh through the patronage of Cegorach, the mysterious Aeldari god of mischief. War to them is a careful ritual, a deadly dance prosecuted in the defence of the hidden places of the webway. Playing the Harlequins is like choreographing a particularly deadly dance, as your specialist troops run rings around their sluggish enemies, devastating them up close and in melee.

A Harlequin army is a deadly cast of characters, each playing their role to perfection — and leaving your enemies in shreds.

Often outnumbered but never outgunned, Imperial Knights are miracles of the Dark Age technology. They can annihilate entire regiments of the foe in a single salvo, or else wield industrial-scale close-combat weaponry that can tear down a fortress gate or flip a battle tank with a single blow.

There are numerous patterns of Knight, each of which lend themselves to broad strategic roles, such as scouting or fire support. The ground shakes as the Imperial Knights march into battle, the pennants and honour banners affixed to their armour flapping in the hot winds of war. Massive plasma reactors thrum with energy, driving the pistons, servos, and gears that send the Knight suits pounding forward with frightening speed.

At the heart of each towering war engine is a Noble pilot, sitting in their Throne Mechanicum and controlling their mighty steed. Orks are hulking creatures quite literally born to fight, a deadly alien race that loves nothing more than a good scrap. Led into battle by hulking Warbosses, Ork hordes known as Waaaghs! To the Orks, might makes right — and few are as mighty as they. Ork armies are as diverse, punchy, and bonkers as Orks themselves!

Orks are wildly unpredictable to both you and your foe, ensuring no two games are the same and offering all sorts of hilarious moments, while for painters and collectors, the range is a playground for vivid paint jobs and crazy conversions. Optimistic and forward-looking, they push the borders of their fledgling dominion ever forward with well-trained and superbly armed cadres made up of infantry, alien auxiliaries and super-advanced battlesuits.

They came from outside of our galaxy — a predator from some distant, forsaken place. Part of a unknowable vast gestalt consciousness known as the Hive Mind, the Tyranids are bio-adapted monstrosities who endlessly travel the stars in search of biomass, consuming entire planets in order to grow and adapt, falling upon worlds in waves until nothing remains but ash and acid-scarred rock.

They cannot be bargained with. They cannot be stopped. They are the Tyranids, and they will not cease until they have devoured the universe. Tyranids offer you a seemingly endless horde of single-minded beasts and hulking monsters armed with claws, talons and bio-weapons. Tyranid armies are incredibly distinctive, using alien creatures where other armies might have tanks and planes! After all, to adapt is to survive! The Ultramarines epitomise what it means to be Adeptus Astartes. They are beacons of nobility, honour and discipline in a galaxy riven by darkness and disorder.

No Chapter holds the Codex Astartes in such hallowed regard as they, and they have utilised its tenets and strategies to achieve glorious victories over ten thousand years. The discipline and training of the Ultramarines is without peer — their morale is unshakeable, and they remain combat effective even during a tactical redeployment. Forged in the crucible of war, the Salamanders are flame bearers and warrior-craftsmen who hail from the volcanic death world of Nocturne.

This brotherhood of onyx-skinned guardians has fought stoically to defend the Imperium for ten millennia, wielding master-wrought weapons to hammer the foe into oblivion. Their mastery over their wargear makes them more accurate and deadly.

The Black Templars are valiant knights and pious champions, unusual among the Adeptus Astartes for venerating the Emperor as a literal god. A fleet-based Chapter, they divide their forces into crusades and storm across the galaxy annihilating everything in their path.

As befits the heirs of the legendary swordsman Sigismund, the Black Templars are specialists in the white-hot fury of close combat. On the tabletop they charge headlong into the fray. Take the fight to the enemy! The roaring of furious engines, deep rumbles of thundering armoured transports, screaming of heavy jump packs at full burn and ferocious war cries herald the devastating assault of the White Scars.

Formidable hunters drawn from fierce tribesmen, the White Scars smash through their foes like a spear through their prey. The White Scars are the Masters of high speed, hit-and-run warfare. They do battle on the move, wrong-footing their enemies with breakneck manoeuvres and melting away one moment only to crash home like a lightning strike elsewhere the next.

Adherents to cold logic, intolerant of weakness and utterly without mercy, the Iron Hands are implacable warriors whose resolve is as unflinching as solid adamantine. They are relentless defenders of the Imperium who seek to replace the weakness of the flesh with the unyielding strength of the machine to attain perfection. To the Iron Hands, the flesh is weak.

Though many Space Marine Chapters utilise bionics to replace body parts of their wounded that have been damaged beyond repair, the Iron Hands replace entirely functional limbs, organs and digits with mechanical augmentations. These allow them to shrug off damage and stay in the fight longer. Masters of siege warfare, the Imperial Fists leave their enemy no place to hide. They can dismantle fortifications with shocking ease, and target entrenched enemies with pinpoint-accurate firepower.

They are amongst the most noble Space Marine Chapters, yet they bear a hideous curse they conceal from all outsiders and ever strive to resist. The Blood Angels are one of the most aggressive of all Chapters, quick to get stuck in with unique, melee-oriented units. If you want to close ranks and tear your enemy apart in a bloody display of martial skill, this is your Chapter. The Chapter is a brotherhood of heroes seeking to forge their sagas of honour, ever hungry for glory and dedicated to defending the Imperium.

The primal ferocity and independence of the Space Wolves makes them one of the most unique Chapters of Space Marines, including a wide variety of specialised units. The Dark Angels were the First Legion. No other Space Marine brotherhood has served the Emperor for as long. Staunch defenders of Mankind, merciless on the attack and stubborn in defence. They are also shrouded in mystery, guarding secrets so shameful they are kept even from many of their own.

The inclusion of specialised Ravenwing and Deathwing contingents makes the Dark Angels one of the most versatile armies, catering to a variety of play styles.

If you want to keep your tactical options open, this Chapter is a great choice. Masters of clandestine warfare and the shadowed blade, when the Raven Guard engage in open warfare, it is already too late for their enemies.

Sabotage, guerrilla tactics, and targeted strikes are the means by which the Raven Guard apply exactly the right amount of power to utterly destroy their foe. Both fast and stealthy, the Raven Guard are hard for your enemy to pin down. If you enjoy springing traps or coordinating a complicated all-out attack at just the right moment, the Raven Guard are for you.

Savage and brutal to an extreme, these warriors will stop at nothing to close ranks and tear the enemy limb-from-limb. If you like your Blood Angels even more aggressive, follow Gabriel Seth into battle! Tested like few others at the forefront of the endless war against the barbaric Orks, they forever rise to new glories as they strive to fulfil their duty. The Crimson Fists spent arduous decades on the brink of extinction.

This has inured them to pain, and also taught them the value of experience. If you like your Space Marines stubborn and battle-tested, choose the Crimson Fists. It is the task of the Deathwatch to defend the Imperium from the ravages of the xenos, countless species of which threaten Mankind in every corner of the galaxy.

Drawing their numbers from almost every Space Marine Chapter, each is an elite alien killer of proven skill in battle. Their focus and mission makes them unique amongst Space Marines, and their affiliation with the Inquisition grants them access to exceedingly rare and deadly weapons of war. The Szarekhan Dynasty exhibit a deep-rooted ability to fashion and maintain the finest wargear of any Necron dynasty.

Enemy fire ricochets harmlessly from their magnificent android forms while, in return, every blast and blade stroke the Szarekhan level at their enemies is lethal in the extreme. The Szarekhan Dynasty are particularly resilient to psychic damage inflicted by their foes, while striking in return with deadly accuracy.

Nothing can halt the inexorable march of the Sautekh. These disdainful conquerors will stop at nothing to retake their ancient domain, obliterating any who dare to defy them in a storm of death and destruction. The Sautekh Dynasty make the most of Warriors and Immortals, with both unleashing rapid fire over longer ranges than their brethren in other dynasties — all the better to reclaim the galaxy!

The crimson hosts of Novokh remember well the sacred rites of blooding performed by their warriors in the ancient times. The Novokh Dynasty transform your Necrons into a savage close-combat force, with even humble Warriors capable of slicing apart lesser enemies.

Regal and arrogant, the warriors of this proud dynasty will not give a single inch to their foes. They stand their ground defiantly, unleashing a formidably accurate hail of fire that cleanses the stain of the lesser races from the Nihilakh rightful lands. This dynasty excels in taking and holding ground, fighting with extra tenacity to secure terrain — and, ultimately, victory.

Fast moving units can claim points from even dedicated defenders, while the core of your army is that much harder to shift in defence.

Their soldiery can utilise translocation beamer technology to transmute their bodies into living light in order to flicker across the battlefield. The Nephrekh Dynasty are the most mobile of the Necrons, capable of translocating to wherever they need to be on the tabletop with terrifying speed. The Mephrit have harnessed the wrath of captive stars to imbue into their weapons.

This raging solar energy confers immense raw power and can sear through even the thickest armour with ease. The Mephrit Dynasty are masters of the short-ranged firefight, striking with armour-rending force when close to their foes.

No amount of suffering is too great for them to bear, and all they endure is paid double to their foes. Valorous Heart armies can walk through a storm of bullets and survive unscathed. Their faith in the Emperor reduces the impact of incoming fire and shields them against damage. The more losses they take, the harder Sisters of Our Martyred Lady fight. If you want to battle to the last, with your units increasing in effectiveness as casualties mount, the Order of the Martyred Lady is for you.

Obstinate in their traditions and indomitable in combat, the Sisters of the Ebon Chalice seek to perfect the martial disciplines of the Daughters of the Emperor, employing tactics that have been honed over millennia to annihilate the enemies of the Imperium. Armies of the Ebon Chalice have ways to shrug off mortal wounds and make their Acts of Faith more effective, making them perfect for a player who wants to use precisely timed abilities to turn the tide of battle. They are renowned for their speed in combat, and are often first into the fray, where their faith in their protector saint shines bright.

Sisters of the Argent Shroud can fire their weapons at full effectiveness as they move forwards, allowing them to get into the perfect battlefield positions while raking the enemy with with withering firepower. Their Wars of Faith are not waged to save the innocent, but to slaughter the guilty, for only in death can the vile be made pure. Bloody Rose units are more effective close to the enemy, striking hard and fast with pistols and melee weapons. They will reward players who like to advance quickly and bring the battle to the foe.

Wreathed in holy light and possessed of divine serenity, the Sisters of the Sacred Rose are the calm at the centre of a violent storm.

Their hymns of hope and salvation are underscored in battle by the crack of bolts and the roar of burning promethium. Sisters of the Sacred Rose rarely flee, meaning that the enemy will have to work harder to kill them all. If you like an army that will stick around and stay effective into the late game, check them out. Fear is a familiar weapon to the Imperium, used to deter enemies and keep seething populations in line.

The Dread Host are among the most aggressive of their elite warrior brotherhood. If you seek to take the fight to the foe and unleash the destruction and terror upon them in the name of the Master of Mankind, the Dread Host is for you! The Solar Watch favour aggressive tactics and advance quickly on the foe while still laying down brutal fusillades from their guardian spears. Look no further for a swift and dynamic edge to your Adeptus Custodes. To the Shadowkeepers falls the duty of standing guard over them unto the end of time.

The Shadowkeepers are captors and gaolers without peer, making them especially deadly adversaries for enemy Characters. Give them nowhere to hide with the Shadowkeepers! In the days of the Great Crusade, the Emperor often entrusted crucial messages or artefacts to be borne by his Custodians.

It is a duty they still fulfil now, speaking with the authority of the Master of Mankind himself. Serving as the Voice of the Emperor, the Emissaries Imperatus both complement and greatly augment other Imperium factions in battle. As such, they make an excellent choice to field within a mixed army of the Imperium. Certain servants of the Emperor bear great responsibilities deemed directly relevant to the safety of Terra. Such esteemed figures are afforded the protection of the Aquilan Shield, at least until their usefulness is thought to be at its end.

As their name suggest, the Aquilan Shield are formed of the most stoic and determined warriors of the Adeptus Custodes. Situated on the cusp of the Eye of Terror, this forge world has long stood as a bulwark against the forces of Chaos. Grim of demeanor and likeness, they reserve a special hatred for the twisted minions of the Dark Gods. Experts in defensive warfare, these stalwart soldiers are hard to shift from an entrenched position.

If you like to hold your ground, look no further than the Skitarii of Agripinaa and their exotic allies. This forge world is actually a network of space stations capable of warp travel — though few outsiders are made aware of this capability. Their warriors are hardwired to be intensely dogmatic, rational and logical almost to a fault.

All Skitarii are stubborn, but the soldiers of Graia refuse to retreat even in face of overwhelming odds. Situated on a hollow world with an artificial sun inside it, Lucius has become one of the most productive forge worlds in the Imperium.

Lacking natural resources as it does, their armies can be found marching to war anywhere ore and raw materials can be found. The wargear produced on Lucius is of impeccable craftsmanship, using a unique alloys called Luciun.

This offers their warriors superior protection that allows them to shrug off small arms fire — ideal if you want to take on hordes of lesser enemies. The Red Planet is the ancient seat of the Adeptus Mechanicus, stretching far back before the birth of the Imperium. The troops raised there are justifiably proud, and as well equipped as any Skitarii force in the galaxy. Clad in the heraldry of Mars itself, their faith in the Cult Mechanicus is beyond reproach.

Their unquestioning loyalty allows them to draw power and strength from their worship of the Omnissiah, keeping them mighty throughout the entire game. Having long since destroyed all life on their forge world in the pursuit of industrial efficiency, the entire surface of their planit is clad in hissing pistons, glowing forges, and industrial waste.

Their white-robed warriors march to war to spread the purity of the machine to unbelievers. Relentless is the word often used to describe the Skitarii of Metalica. If you like to advance implacably forward without reducing your rate of fire, Metalica lets you do just that. Having been invaded not once, but twice by Orks, the Tech-Priests of Ryza have been able to monitor and optimise their weapons and strategies using copious amounts of first-hand data.

More aggressive than other forge worlds, the warriors of Ryza utilise deadly martial training protocols to inflict maximum damage at close quarters. Not a fan of massive gunlines? Get stuck in with Ryza. Mistrusted even by their peers, this forge world was once saved with the aid of the Aeldari. Secretive to an extreme, they are surrounded by dark whispers of research into forbidden xenos technology. A mysterious force protects the warriors of Stygies VIII, making it harder for your opponent to land shots.

If you like your cyborg soldiers sneaky, this is the faction for you. For thousands of years, the people of Cadia have known nought but war. All Cadians — no matter their age, gender or station — must know how to fight, and be capable of facing with unwavering courage all the horrors that proliferate in the 41st Millennium.

Cadians are the quintessential Astra Militarum force. If you want an army that have been forged into expert sharp-shooters by decades of rigorous firing drills, choose them and cut down hordes of enemy fighters with accurate shooting.

Catachan is one of the most notorious death worlds in the Imperium, and its planet-wide jungles are lethal beyond reason. Thanks to this brutal environment, Catachans are physically and mentally resilient on a level that much of Humanity simply cannot match. In the deadly jungles of Catachan, only the strongest can hope to survive. Choose the sons and daughters of this death world to command an army of ferocious warriors who are taller and more powerful than typical humans. The regiments of Valhalla have a reputation for stoicism and dedication to the Emperor.

When attacking, they are renowned for combining massed artillery barrages with infantry assault waves. When defending they show dogged determination, even in the face of defeat. Want an army possessed of a grim fatalism regarding the prospect of death? Then get some Valhallan Ice Warriors, they will march unflinchingly into even the most hellish of firestorms, claiming victory against all the odds. For ten thousand years the Vostroyans have given up the firstborn child of every family for service in the Imperial Guard.

There are no exceptions to this. Even the greatest noble families must comply. Each wields a lovingly hand-crafted weapon, engraved with intricate ornamental detail. These are no artisanal trinkets, however, as victims of their deadly accurate firepower will attest. While it is difficult for most Imperial commanders and Planetary Governors to obtain and maintain enough of the vehicles needed for such formations, Armageddon has produced hundreds of these swift-moving regiments.

Crush your foes beneath the tracks of the Steel Legions of Armageddon. They employ more tanks and vehicles than any other regiment and butcher their enemies with a completely dispassionate efficiency. The regiments drawn from Tallarn consist of mobile guerrilla fighters, evasive as they are opportunistic. They are masters of hit-and-run warfare, striking a killing blow at the heart of an enemy formation before returning to their own lines, prepared to pounce once more.

Surprise your enemies with the lightning ambushes of the regiments of Tallarn. If you want to strike with overwhelming force before swiftly fading into the wilderness as if your army was never there at all, then this is the army for you. The Mordian Iron Guard are superbly drilled and accoutred soldiers from a world bathed in perpetual night and cursed by the attentions of Chaos.

In battle, the Iron Guard present a solid wall of brightly uniformed, flawlessly formed troops. Are you a fan of proud, unyielding soldiers? Then the Mordians are for you. They fight and die facing the enemy, standing tall in perfectly ordered ranks and unleashing volley after volley of devastating las-fire. Militarum Tempestus Scions are cold, proficient killers whose deadly firepower reduces foes to smouldering heaps of corpses. Trained in the Schola Progenium, these men commit to a rigorous program of physical and mental indoctrination that raises them to the peak of human conditioning.

Command the very best of the best with the Scions of the Militarum Tempestus. These merciless killers are trained to completely obliterate their foes in a pinpoint fusillade of hot-shot las rounds. The Daemons of Tzeentch surround themselves in layer upon layer of mind-traps and illusions, each mirage shifting into the next. The result utterly confounds those nearby that would do the Daemons harm, and means their attacks are often ineffective.

Daemons of Tzeentch forces are psychic powerhouses, using warpflame to smite their enemies on the tabletop with incredible effect. The Daemons of Nurgle are surrounded by an aura of pestilence and disease that infects all nearby, as their talons and blades drip with thrice-ripened plagues. The merest touch of these weapons, in the presence of such a creature, can cause a mortal to wither and die in seconds.

Nurgle armies are slow and indomitable. They crush the enemy with tides of Plaguebearers, while using vast Great Unclean Ones and Beasts of Nurgle to do devastating damage in close combat. The Daemons of Slaanesh dance across the battlefield with a grace and speed that belies belief.

They can close the killing fields of a battlefield in a heartbeat, falling upon their surprised and panic-stricken prey with psychotic delight. The Daemons of Khorne perceive everything through a red mist of undiluted rage, and they cannot wait to spill blood. They surge across the battlefield to get to grips with their foes as quickly as possible so that the slaughter can begin in earnest. Khorne armies are simple, brutal, and effective, using elite close-combat infantry and cavalry supported by rampaging Bloodthirsters to crush the opponent up close — ideal for countering shooting forces.

Of all the Iconoclast houses, there are none more bold nor tenacious than House Lucaris. House Lucaris armies are focused on close combat, striking with savage accuracy on the charge and making them a great force for fans of Knight Rampagers.

The Fallen Nobles of House Herpetrax are indomitable, refusing to yield even as their Knight suits burn around them. House Hereptrax Knights are durable even by the terrifying standards of their brethren. They fight on where lesser Knights would have fallen, forcing your enemies to dedicate extra resources to slaying your war machines.

When the Cicatrix Maledictum tore across the stars, the Knights of House Khymere were amongst the nightmarish warriors who burst from the Great Rift to prey upon the worlds of the Imperium. House Khymere forces are most effective up-close and personal, unleashing devastating melee attacks that wound even the toughest foes with ease while shattering the morale of lesser enemies. Centuries of service to these uncompromising masters has made them incredibly effective warriors.

House Vextrix forces are punishingly accurate, making them great at both shooting and brutal melee. No Imperial record exists of the nightmares that befell the world of Matarakh, but the Khomentis Knights now fight for the Dark Mechanicum. House Khomentis forces get stronger in melee as they take damage, meaning your Knights get more dangerous as the battle goes on — and considering how dangerous a Knight is to begin with, this is terrifying indeed!

Inexorable and unflinching, the Black Legion exemplify the threat posed by the Heretic Astartes, emerging from the Eye of Terror for the sole purpose of erasing the Imperium from the galaxy. Black Legion forces are masters of mobility, advancing on the enemy while keeping up withering hails of fire and using Terminators to devastating effect.

Clad in ornate armour of rich lapis lazuli and purest gold, the Thousand Sons are enthralled to Tzeentch, the Changer of the Ways. Few armies can match the psychic dominance of the Thousand Sons. As their Sorcerers unleash destructive powers, ranks of Rubric Marines march in lifeless lockstep, supported by hordes of deranged cultists and avian Tzaangors.

If you want to unleash foul magicks and arcane rituals, join the sons of Magnus. Once a proud and loyal Legion, treachery has transformed the Adeptus Astartes of the Death Guard into plague-ridden hulks. Now, they persecute wars across the galaxy for Nurgle and their Daemon Primarch, Mortarion. Death Guard armies are slow, inexorable, and unbelievably effective at mid-range.

Twisted by the brain implants known as the Butchers Nails, they live only to spill blood for Khorne. World Eaters armies are brutal close combat forces, leveraging Khorne Berzerkers to shatter foes in relentless melees. Few can remain standing when such an army gets into close range!

The Night Lords revel in fear and mayhem. They will take apart an opposing army piecemeal, dividing and isolating the weakest enemies so that their confused cries can be savoured. Night Lords forces shatter enemy morale through their terror tactics. This maximises the impact of your Chaos Space Marines — in moments, a single gruesome death can become a devastating rout. Cold-hearted warriors whose only faith is in their wargear, the Iron Warriors have perfected siege warfare, and are able to gouge out even the most stubbornly entrenched enemies.

Each lives by a brutal, uncompromising creed — Iron Within, Iron Without! The Word Bearers march to war for the glory of the Chaos pantheon, stirred into a rapturous state of fanaticism by blasphemous catechisms and the dark promises of the Ruinous Powers. On the tabletop, the zeal of the Word Bearers makes them resistant to devastating losses, allowing them to field vast units of elite infantry without any fear of them fleeing.

The warriors of the Alpha Legion are masters of duplicity, able to mislead and misdirect even the most vigilant of enemies before delivering the killing blow. Their loyalties are ever in question — their effectiveness is not. Alpha Legion forces are deadly on the tabletop, as they are harder to hit at a distance. This allows their own fire support units to lay down withering fire with little fear of reprisal.

The Brazen Beasts charge into the enemy with animal fury, tearing them limb from limb. They leave behind nothing but mangled corpses and blazing devastation.

Their legend may not be as long as those of the Traitor Legions, but given time, it will be just as bloody! Brazen Beasts forces can pierce even the heaviest armour in close, combat, with even standard infantry capable of punching holes in terminators, tanks, and more besides. The Red Corsairs are consummate raiders with vast resources at their disposal. When they emerge from the warp, they strike fast with overwhelming force to achieve their objectives before the enemy can respond.

With an array of strategic options to play with, Red Corsairs forces can capitalise on tactical tricks more than any other Chaos Space Marines — perfect for plotters, planners, and tacticians! For the Crimson Slaughter, the maddening cries of tormented spirits can only be satiated by the spilling of blood. Crimson Slaughter armies turn carnage into strategic opportunity. The Flawless Host have an unshakeable faith in their own abilities, their every strike perfectly timed and expertly placed.

The Purge seek to cleanse the galaxy of everything that lives, not moving on until each of their opponents is completely obliterated. They worship Nurgle, but their true master is a relentless and unflinching nihilism.

On the tabletop, forces dedicated to The Purge are utterly ruthless when it comes to finishing off damaged units. By focusing their fire, they can easily down even the most dangerous of enemies. The constant whispering of Daemons ensures that The Scourged know what course of action an enemy will take almost before they themselves do. Serving Tzeentch, the God of Change, they are uncannily effective combatants.

Charge a force belonging to The Scourged at your peril — with brutal point-blank accuracy on their side, these Chaos Space Marines are excellent at defending against melee-focused forces.

Fabius Bile is a figure of terror and legend throughout the 41st Millennium. Having mastered — and twisted — the arts of genetic modification, he goes to war at the head of an army of horrifying creations that match the strength of the Chaos Space Marines with sinister modifications of his own. With Fabius Bile allowing you to customise your forces even further, this army is ideal for tinkerers, schemers, or just anyone who wants to rip enemies apart in close combat!

Famed above all other craftworlds for the sublime skill of their Rangers, choose Alaitoc if you favour using stealth and guile to prove the superiority of the Aeldari in battle. The Aeldari of Biel-Tan — the most militant of all craftworlds — are consumed with bitterness.

Their numbers depleted and their craftworld shattered, they continue to pursue their campaign of xenocide against all the lesser races of the galaxy. Biel-Tan is renowned for the sheer number of Aspect Temples it hosts — and for the quality of its warriors in their chosen field of warfare.

If you seek to form an army around a solid core of Aspect Warriors, Biel-Tan is the clear choice. The once-great craftworld of Iyanden is now a place of ghosts as much as of the living. Despite this, the Asuryani of that faded realm do not meekly accept their fate — instead they call ever more of their fallen ancestors back into the fight for survival.

Since repelling a devastating attack from Hive Fleet Kraken at terrible cost, the people of Iyanden have relied upon their Ghost Warriors with increasing frequency. Iyanden is the go-to choice if you seek to wield the full might of the Ghost Warriors. The jetbike-riding kindreds of Saim-Hann are renowned for their preference for fast, mobile warfare, striking as a serpent before falling back beyond the reach of retaliation.

Theirs is a craftworld of ancient tradition and a proud warrior culture. Famed for its Wild Rider clans, the warriors of Saim-Hann are masters of the skies. If you seek to use blistering speed and the dynamic movement to outmanoeuvre your opponent, then Saim-Hann is your Craftworld of choice. Now, with their own forces splintered and Chaos rampant, they are tested like never before…. Devoted to the worship of the new-born Aeldari god of the dead, Ynnead, the Ynarri are zealous warriors from the Drukhari, Craftworlds and Harlequins who have forsaken their former oaths in exchange for salvation — and strange, death defying powers..

The Ynnari allow you to combine some of your favourite Aeldari models in a single faction, offering access to incredible heroes with all manner of strange powers. Though by far the largest and most influential of the Drukhari kabals, the Black Heart has been taught by Vect to never be satisfied, and to rapaciously pursue ever more power.

Poisoned weapons, such as splinter rifles, are more effective in Poisoned Tongue armies. Unleash venomous volleys with your Kabalite Warriors and watch your enemies fall before you!

The Kabalites of the Flayed Skull excel in aerial warfare, using their speed and manoeuvrability to harry the most elusive targets. Load up your transports and get them into position easily with the Flayed Skull — flying models have increased movement and accurate firepower, making them exceptionally deadly. Every weapon produced in the workshops of the Kabal of the Obsidian Rose is a masterpiece, equal in accuracy and lethality to the finest armaments of the other Kabals.

Many of the weapons of an Obsidian Rose army operate at longer ranges than others, making this a choice for anyone who wants to engage from a distance and cut down the foe before they reach your lines. There is no place for frailties amongst the Cult of the Cursed Blade, for they teach that weakness exists only to be exploited by the strong.

Stronger than other Wyches, and less likely to flee, Cursed Blade forces are ideal for any player who likes to make an impact and stick around for the late game.

Whether enthralling spectators in the arena or slaughtering their way through an enemy army, the Cult of Strife have developed a penchant for bombastically violent opening manoeuvres which are as beautifully orchestrated as they are viciously deadly. Slashing and stabbing rapidly as they rush into melee, Cult of Strife armies are perfect for players who like to adopt a hit and run approach, hunting enemy units and striking hard.

Wyches of the Cult of the Red Grief revel in high-speed murder, and there is fierce competition amongst their ranks as to who can butcher their victims the quickest. The Prophets of Flesh have modified their own bodies and those of their servants to an extraordinary extent — so much so that few weapons their enemies bring to bear against them can inflict damage greater than that they have already endured. If you want an incredibly durable force, join the Prophets of Flesh — they are so inured to pain that they can survive even the most vicious attacks that would cripple lesser warriors.

The Coven of the Dark Creed has perfected every method of inducing terror, to the extent that their mere presence fills the minds of their enemies with nightmarish dread. The mere presence of the Coven of the Dark Creed makes enemies more likely to flee in terror.

Use this coven if you want to reduce enemy numbers quickly with carefully targeted strikes. The practice of internecine assassinations that exists amongst the Coven of Twelve ensures that weapons and wits are kept razor-sharp at all times, and only those members who are master flesh-carvers survive long.

Coven of Twelve armies want to close with the enemy quickly and butcher them in close combat, their weapons piercing and carving through armour. The Cult of the Four-armed Emperor are cunning, wily and endlessly patient. They are the masters of subterranean assault. Wherever one of their devoted walks in the open, a thousand more lurk beneath, ready to surge up for the kill.

Do you dream of patiently planning a decisive ambush? Then join the Cult of the Four-armed Emperor. The cultists of the Twisted Helix did not have the Genestealer Curse thrust upon them, but instead voluntarily took it into their society through extreme medical experimentation.

They harbour unnumbered bio-horrors amongst their ranks. Play the mad scientist with the Twisted Helix. They excel in the arts of insane alchemy and dark experimentation, creating monstrous hybrids of all sizes and shapes who have the energies of forbidden bio-chemical concoctions boiling through their veins to lend them uncanny strength and speed. The Pauper Princes believe that greatness can only be found in self-sacrifice and humility.

Zealous to the point of mania, they bring the edifice of the Imperium low to ensure the new order can thrive — even if it costs every life save for the Patriarch itself. Do you see your heroes as the stars of your army and everyone else as just cannon fodder?

Well, the cultists of the Pauper Princes are so zealous they would gladly hurl themselves on an active frag grenade to protect their cult leaders. The Hivecult are militant, organised and hierarchical. They infiltrate not only the criminal underworlds and hive gangs of their host planets, but also the Astra Militarum regiments that recruit from them. To the Hivecult, it is a divine duty to be armed and dangerous.

The members of the Hivecult are used to fighting in tight-knit military units. If you want a force well-drilled in the use of sidearms as well as repurposed industrial tools, then is your Cult. In battle, they fight with an uncanny discipline that sees them triumph against the odds. The Cult of the Bladed Cog is born as much of metal as it is of raw human stock, and is further augmented by the extra-galactic anatomies of the Tyranids. This great blend of human, xenos beast and war machine is a deadly threat to its Adeptus Mechanicus hosts.

If you see no difference between man, machine and alien then join the Bladed Cog. Their belief that all three can be made into a single, all-conquering organism has given them a supernatural resilience that makes them strong and hardy combatants. The weather-beaten, rugged survivalists of the Rusted Claw are more at home on the open wastes than they are in the claustrophobic confines of an Imperial underhive. They are the pioneers, the nomads and the prospectors of their kind.

Throw away your material possessions and join the cult of the Rusted Claw. While they are often clad in rags and tattered leather, the skin and chitin beneath is as hard as oak.

The Masque of the Midnight Sorrow numbers many bands of Players, scattered far across the realms of the Aeldari, all fighting a constant war against the Ruinous Powers. The worshippers of Chaos face few more determined or single-minded foes: these Harlequins will perform any deed to defy She Who Thirsts. Midnight Sorrow units can always be in the right place to launch a devastating counter-attack, making them perfect for players who want to control the flow of the battlefield.

Facing the Harlequins of the Laughing God in battle is a terrifying experience, but few masques are as sinister or unsettling as those of the Silent Shroud. The Silent Shroud affect the morale of nearby units, increasing their likelihood of fleeing under fire.

If surgical strikes are your style, you might want to consider the Silent Shroud. Their victims barely have time to realise their danger before the Harlequins are dispensing death throughout their ranks.

The Masque of the Veiled Path epitomises every mistrustful thought and resentful prejudice Humanity has ever held for the Aeldari. Amongst the Asuryani, it is said that to trust the Veiled Path is to step willingly into the void. For all this, they are skilled warriors. The Frozen Stars strike wherever and however they believe will elicit the greatest and grisliest amusement. In some ways they carry themselves as a force for good, striving to inspire their fellow Aeldari and follow the steps of the Final Act.

Frozen Stars armies get more powerful when they play aggressively, and are a good pick if you like to engage quickly and devastate your enemies with a flurry of blows. In the Dreaming Shadow, the fervour and energy of the Harlequins becomes something grimmer and more funereal. They are the guardians of myriad symbolic underworlds; their charge is to ensure that the dead stay dead, and the slumbering never wake.

Includes 60 Steam Achievements. Publisher: SEGA. Franchise: Warhammer. Share Embed. Read Critic Reviews. Shop Merchandise Now. Shop for Space Marine merchandise. Add to Cart. Package info. View Community Hub. Losing this planet is not an option and be aware of the far more evil threat lurking large in the shadows of this world. This devastating weaponry empowers players to deliver bone crushing violence and dismemberment to their enemies. Captain Titus and a squad of Ultramarine veterans use the bolter and chainsword to take the fight to the enemies of mankind.

Gain experience and unlock new weapons and armor to customize the Devastator, Assault, and Tactical Marine classes. See all. View all. Click here to see them. Customer reviews. Overall Reviews:. Review Type. All 20, Positive 19, Negative 1, All 20, Steam Purchasers 9, Other 11, All Languages 20, Your Languages 12, Customize.

Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. Filter reviews by the user’s playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post.

Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above.

 

.Warhammer 40.000 space marine pc download

 

The regiments of Valhalla have a reputation for stoicism and dedication to the Emperor. When attacking, they are renowned for combining massed artillery barrages with infantry assault waves. When defending they show dogged determination, even in the face of defeat. Want an army possessed of a grim fatalism regarding the prospect of death? Then get some Valhallan Ice Warriors, they will march unflinchingly into even the most hellish of firestorms, claiming victory against all the odds.

For ten thousand years the Vostroyans have given up the firstborn child of every family for service in the Imperial Guard. There are no exceptions to this. Even the greatest noble families must comply. Each wields a lovingly hand-crafted weapon, engraved with intricate ornamental detail. These are no artisanal trinkets, however, as victims of their deadly accurate firepower will attest. While it is difficult for most Imperial commanders and Planetary Governors to obtain and maintain enough of the vehicles needed for such formations, Armageddon has produced hundreds of these swift-moving regiments.

Crush your foes beneath the tracks of the Steel Legions of Armageddon. They employ more tanks and vehicles than any other regiment and butcher their enemies with a completely dispassionate efficiency.

The regiments drawn from Tallarn consist of mobile guerrilla fighters, evasive as they are opportunistic. They are masters of hit-and-run warfare, striking a killing blow at the heart of an enemy formation before returning to their own lines, prepared to pounce once more.

Surprise your enemies with the lightning ambushes of the regiments of Tallarn. If you want to strike with overwhelming force before swiftly fading into the wilderness as if your army was never there at all, then this is the army for you.

The Mordian Iron Guard are superbly drilled and accoutred soldiers from a world bathed in perpetual night and cursed by the attentions of Chaos. In battle, the Iron Guard present a solid wall of brightly uniformed, flawlessly formed troops.

Are you a fan of proud, unyielding soldiers? Then the Mordians are for you. They fight and die facing the enemy, standing tall in perfectly ordered ranks and unleashing volley after volley of devastating las-fire. Militarum Tempestus Scions are cold, proficient killers whose deadly firepower reduces foes to smouldering heaps of corpses.

Trained in the Schola Progenium, these men commit to a rigorous program of physical and mental indoctrination that raises them to the peak of human conditioning. Command the very best of the best with the Scions of the Militarum Tempestus. These merciless killers are trained to completely obliterate their foes in a pinpoint fusillade of hot-shot las rounds. The Daemons of Tzeentch surround themselves in layer upon layer of mind-traps and illusions, each mirage shifting into the next.

The result utterly confounds those nearby that would do the Daemons harm, and means their attacks are often ineffective. Daemons of Tzeentch forces are psychic powerhouses, using warpflame to smite their enemies on the tabletop with incredible effect. The Daemons of Nurgle are surrounded by an aura of pestilence and disease that infects all nearby, as their talons and blades drip with thrice-ripened plagues.

The merest touch of these weapons, in the presence of such a creature, can cause a mortal to wither and die in seconds. Nurgle armies are slow and indomitable. They crush the enemy with tides of Plaguebearers, while using vast Great Unclean Ones and Beasts of Nurgle to do devastating damage in close combat.

The Daemons of Slaanesh dance across the battlefield with a grace and speed that belies belief. They can close the killing fields of a battlefield in a heartbeat, falling upon their surprised and panic-stricken prey with psychotic delight. The Daemons of Khorne perceive everything through a red mist of undiluted rage, and they cannot wait to spill blood. They surge across the battlefield to get to grips with their foes as quickly as possible so that the slaughter can begin in earnest.

Khorne armies are simple, brutal, and effective, using elite close-combat infantry and cavalry supported by rampaging Bloodthirsters to crush the opponent up close — ideal for countering shooting forces.

Of all the Iconoclast houses, there are none more bold nor tenacious than House Lucaris. House Lucaris armies are focused on close combat, striking with savage accuracy on the charge and making them a great force for fans of Knight Rampagers. The Fallen Nobles of House Herpetrax are indomitable, refusing to yield even as their Knight suits burn around them.

House Hereptrax Knights are durable even by the terrifying standards of their brethren. They fight on where lesser Knights would have fallen, forcing your enemies to dedicate extra resources to slaying your war machines. When the Cicatrix Maledictum tore across the stars, the Knights of House Khymere were amongst the nightmarish warriors who burst from the Great Rift to prey upon the worlds of the Imperium. House Khymere forces are most effective up-close and personal, unleashing devastating melee attacks that wound even the toughest foes with ease while shattering the morale of lesser enemies.

Centuries of service to these uncompromising masters has made them incredibly effective warriors. House Vextrix forces are punishingly accurate, making them great at both shooting and brutal melee. No Imperial record exists of the nightmares that befell the world of Matarakh, but the Khomentis Knights now fight for the Dark Mechanicum. House Khomentis forces get stronger in melee as they take damage, meaning your Knights get more dangerous as the battle goes on — and considering how dangerous a Knight is to begin with, this is terrifying indeed!

Inexorable and unflinching, the Black Legion exemplify the threat posed by the Heretic Astartes, emerging from the Eye of Terror for the sole purpose of erasing the Imperium from the galaxy. Black Legion forces are masters of mobility, advancing on the enemy while keeping up withering hails of fire and using Terminators to devastating effect.

Clad in ornate armour of rich lapis lazuli and purest gold, the Thousand Sons are enthralled to Tzeentch, the Changer of the Ways. Few armies can match the psychic dominance of the Thousand Sons. As their Sorcerers unleash destructive powers, ranks of Rubric Marines march in lifeless lockstep, supported by hordes of deranged cultists and avian Tzaangors.

If you want to unleash foul magicks and arcane rituals, join the sons of Magnus. Once a proud and loyal Legion, treachery has transformed the Adeptus Astartes of the Death Guard into plague-ridden hulks. Now, they persecute wars across the galaxy for Nurgle and their Daemon Primarch, Mortarion. Death Guard armies are slow, inexorable, and unbelievably effective at mid-range.

Twisted by the brain implants known as the Butchers Nails, they live only to spill blood for Khorne. World Eaters armies are brutal close combat forces, leveraging Khorne Berzerkers to shatter foes in relentless melees. Few can remain standing when such an army gets into close range!

The Night Lords revel in fear and mayhem. They will take apart an opposing army piecemeal, dividing and isolating the weakest enemies so that their confused cries can be savoured.

Night Lords forces shatter enemy morale through their terror tactics. This maximises the impact of your Chaos Space Marines — in moments, a single gruesome death can become a devastating rout.

Cold-hearted warriors whose only faith is in their wargear, the Iron Warriors have perfected siege warfare, and are able to gouge out even the most stubbornly entrenched enemies. Each lives by a brutal, uncompromising creed — Iron Within, Iron Without! The Word Bearers march to war for the glory of the Chaos pantheon, stirred into a rapturous state of fanaticism by blasphemous catechisms and the dark promises of the Ruinous Powers. On the tabletop, the zeal of the Word Bearers makes them resistant to devastating losses, allowing them to field vast units of elite infantry without any fear of them fleeing.

The warriors of the Alpha Legion are masters of duplicity, able to mislead and misdirect even the most vigilant of enemies before delivering the killing blow. Their loyalties are ever in question — their effectiveness is not.

Alpha Legion forces are deadly on the tabletop, as they are harder to hit at a distance. This allows their own fire support units to lay down withering fire with little fear of reprisal. The Brazen Beasts charge into the enemy with animal fury, tearing them limb from limb. They leave behind nothing but mangled corpses and blazing devastation. Their legend may not be as long as those of the Traitor Legions, but given time, it will be just as bloody!

Brazen Beasts forces can pierce even the heaviest armour in close, combat, with even standard infantry capable of punching holes in terminators, tanks, and more besides. The Red Corsairs are consummate raiders with vast resources at their disposal.

When they emerge from the warp, they strike fast with overwhelming force to achieve their objectives before the enemy can respond. With an array of strategic options to play with, Red Corsairs forces can capitalise on tactical tricks more than any other Chaos Space Marines — perfect for plotters, planners, and tacticians!

For the Crimson Slaughter, the maddening cries of tormented spirits can only be satiated by the spilling of blood. Crimson Slaughter armies turn carnage into strategic opportunity. The Flawless Host have an unshakeable faith in their own abilities, their every strike perfectly timed and expertly placed.

The Purge seek to cleanse the galaxy of everything that lives, not moving on until each of their opponents is completely obliterated. They worship Nurgle, but their true master is a relentless and unflinching nihilism. On the tabletop, forces dedicated to The Purge are utterly ruthless when it comes to finishing off damaged units.

By focusing their fire, they can easily down even the most dangerous of enemies. The constant whispering of Daemons ensures that The Scourged know what course of action an enemy will take almost before they themselves do.

Serving Tzeentch, the God of Change, they are uncannily effective combatants. Charge a force belonging to The Scourged at your peril — with brutal point-blank accuracy on their side, these Chaos Space Marines are excellent at defending against melee-focused forces. Fabius Bile is a figure of terror and legend throughout the 41st Millennium. Having mastered — and twisted — the arts of genetic modification, he goes to war at the head of an army of horrifying creations that match the strength of the Chaos Space Marines with sinister modifications of his own.

With Fabius Bile allowing you to customise your forces even further, this army is ideal for tinkerers, schemers, or just anyone who wants to rip enemies apart in close combat!

Famed above all other craftworlds for the sublime skill of their Rangers, choose Alaitoc if you favour using stealth and guile to prove the superiority of the Aeldari in battle. The Aeldari of Biel-Tan — the most militant of all craftworlds — are consumed with bitterness.

Their numbers depleted and their craftworld shattered, they continue to pursue their campaign of xenocide against all the lesser races of the galaxy. Biel-Tan is renowned for the sheer number of Aspect Temples it hosts — and for the quality of its warriors in their chosen field of warfare. If you seek to form an army around a solid core of Aspect Warriors, Biel-Tan is the clear choice.

The once-great craftworld of Iyanden is now a place of ghosts as much as of the living. Despite this, the Asuryani of that faded realm do not meekly accept their fate — instead they call ever more of their fallen ancestors back into the fight for survival. Since repelling a devastating attack from Hive Fleet Kraken at terrible cost, the people of Iyanden have relied upon their Ghost Warriors with increasing frequency.

Iyanden is the go-to choice if you seek to wield the full might of the Ghost Warriors. The jetbike-riding kindreds of Saim-Hann are renowned for their preference for fast, mobile warfare, striking as a serpent before falling back beyond the reach of retaliation. Theirs is a craftworld of ancient tradition and a proud warrior culture.

Famed for its Wild Rider clans, the warriors of Saim-Hann are masters of the skies. If you seek to use blistering speed and the dynamic movement to outmanoeuvre your opponent, then Saim-Hann is your Craftworld of choice. Now, with their own forces splintered and Chaos rampant, they are tested like never before…. Devoted to the worship of the new-born Aeldari god of the dead, Ynnead, the Ynarri are zealous warriors from the Drukhari, Craftworlds and Harlequins who have forsaken their former oaths in exchange for salvation — and strange, death defying powers..

The Ynnari allow you to combine some of your favourite Aeldari models in a single faction, offering access to incredible heroes with all manner of strange powers.

Though by far the largest and most influential of the Drukhari kabals, the Black Heart has been taught by Vect to never be satisfied, and to rapaciously pursue ever more power. Poisoned weapons, such as splinter rifles, are more effective in Poisoned Tongue armies.

Unleash venomous volleys with your Kabalite Warriors and watch your enemies fall before you! The Kabalites of the Flayed Skull excel in aerial warfare, using their speed and manoeuvrability to harry the most elusive targets.

Load up your transports and get them into position easily with the Flayed Skull — flying models have increased movement and accurate firepower, making them exceptionally deadly.

Every weapon produced in the workshops of the Kabal of the Obsidian Rose is a masterpiece, equal in accuracy and lethality to the finest armaments of the other Kabals. Many of the weapons of an Obsidian Rose army operate at longer ranges than others, making this a choice for anyone who wants to engage from a distance and cut down the foe before they reach your lines.

There is no place for frailties amongst the Cult of the Cursed Blade, for they teach that weakness exists only to be exploited by the strong. Stronger than other Wyches, and less likely to flee, Cursed Blade forces are ideal for any player who likes to make an impact and stick around for the late game.

Whether enthralling spectators in the arena or slaughtering their way through an enemy army, the Cult of Strife have developed a penchant for bombastically violent opening manoeuvres which are as beautifully orchestrated as they are viciously deadly.

Slashing and stabbing rapidly as they rush into melee, Cult of Strife armies are perfect for players who like to adopt a hit and run approach, hunting enemy units and striking hard. Wyches of the Cult of the Red Grief revel in high-speed murder, and there is fierce competition amongst their ranks as to who can butcher their victims the quickest.

The Prophets of Flesh have modified their own bodies and those of their servants to an extraordinary extent — so much so that few weapons their enemies bring to bear against them can inflict damage greater than that they have already endured. If you want an incredibly durable force, join the Prophets of Flesh — they are so inured to pain that they can survive even the most vicious attacks that would cripple lesser warriors. The Coven of the Dark Creed has perfected every method of inducing terror, to the extent that their mere presence fills the minds of their enemies with nightmarish dread.

The mere presence of the Coven of the Dark Creed makes enemies more likely to flee in terror. Use this coven if you want to reduce enemy numbers quickly with carefully targeted strikes.

The practice of internecine assassinations that exists amongst the Coven of Twelve ensures that weapons and wits are kept razor-sharp at all times, and only those members who are master flesh-carvers survive long. Coven of Twelve armies want to close with the enemy quickly and butcher them in close combat, their weapons piercing and carving through armour.

The Cult of the Four-armed Emperor are cunning, wily and endlessly patient. They are the masters of subterranean assault. Wherever one of their devoted walks in the open, a thousand more lurk beneath, ready to surge up for the kill. Do you dream of patiently planning a decisive ambush?

Then join the Cult of the Four-armed Emperor. The cultists of the Twisted Helix did not have the Genestealer Curse thrust upon them, but instead voluntarily took it into their society through extreme medical experimentation. They harbour unnumbered bio-horrors amongst their ranks.

Play the mad scientist with the Twisted Helix. They excel in the arts of insane alchemy and dark experimentation, creating monstrous hybrids of all sizes and shapes who have the energies of forbidden bio-chemical concoctions boiling through their veins to lend them uncanny strength and speed. The Pauper Princes believe that greatness can only be found in self-sacrifice and humility.

Zealous to the point of mania, they bring the edifice of the Imperium low to ensure the new order can thrive — even if it costs every life save for the Patriarch itself.

Do you see your heroes as the stars of your army and everyone else as just cannon fodder? Well, the cultists of the Pauper Princes are so zealous they would gladly hurl themselves on an active frag grenade to protect their cult leaders.

The Hivecult are militant, organised and hierarchical. They infiltrate not only the criminal underworlds and hive gangs of their host planets, but also the Astra Militarum regiments that recruit from them.

To the Hivecult, it is a divine duty to be armed and dangerous. The members of the Hivecult are used to fighting in tight-knit military units. If you want a force well-drilled in the use of sidearms as well as repurposed industrial tools, then is your Cult. In battle, they fight with an uncanny discipline that sees them triumph against the odds. The Cult of the Bladed Cog is born as much of metal as it is of raw human stock, and is further augmented by the extra-galactic anatomies of the Tyranids.

This great blend of human, xenos beast and war machine is a deadly threat to its Adeptus Mechanicus hosts. If you see no difference between man, machine and alien then join the Bladed Cog. Their belief that all three can be made into a single, all-conquering organism has given them a supernatural resilience that makes them strong and hardy combatants.

The weather-beaten, rugged survivalists of the Rusted Claw are more at home on the open wastes than they are in the claustrophobic confines of an Imperial underhive. They are the pioneers, the nomads and the prospectors of their kind. Throw away your material possessions and join the cult of the Rusted Claw. While they are often clad in rags and tattered leather, the skin and chitin beneath is as hard as oak. The Masque of the Midnight Sorrow numbers many bands of Players, scattered far across the realms of the Aeldari, all fighting a constant war against the Ruinous Powers.

The worshippers of Chaos face few more determined or single-minded foes: these Harlequins will perform any deed to defy She Who Thirsts. Midnight Sorrow units can always be in the right place to launch a devastating counter-attack, making them perfect for players who want to control the flow of the battlefield. Facing the Harlequins of the Laughing God in battle is a terrifying experience, but few masques are as sinister or unsettling as those of the Silent Shroud.

The Silent Shroud affect the morale of nearby units, increasing their likelihood of fleeing under fire. If surgical strikes are your style, you might want to consider the Silent Shroud. Their victims barely have time to realise their danger before the Harlequins are dispensing death throughout their ranks.

The Masque of the Veiled Path epitomises every mistrustful thought and resentful prejudice Humanity has ever held for the Aeldari. Amongst the Asuryani, it is said that to trust the Veiled Path is to step willingly into the void. For all this, they are skilled warriors. The Frozen Stars strike wherever and however they believe will elicit the greatest and grisliest amusement. In some ways they carry themselves as a force for good, striving to inspire their fellow Aeldari and follow the steps of the Final Act.

Frozen Stars armies get more powerful when they play aggressively, and are a good pick if you like to engage quickly and devastate your enemies with a flurry of blows.

In the Dreaming Shadow, the fervour and energy of the Harlequins becomes something grimmer and more funereal. They are the guardians of myriad symbolic underworlds; their charge is to ensure that the dead stay dead, and the slumbering never wake.

Mortally wounded warriors of the Dreaming Shadow will attempt to land one final strike upon their foe — perfect if you want to ensure that even in death, your units are effective. Since first settling on the planet Raisa — located upon the very edge of the known galaxy — House Cadmus have taken great pride in their autonomous nature. In recent times, when the shadow of Hive Fleet Leviathan fell over Gryphonne IV, the Knights of Raisa fought ferociously in its ultimately doomed defence.

The destruction of the forge world freed House Cadmus from their obligations to the Tech-Priests, resulting in a change of allegiance that was widely embraced. The Knights of House Cadmus hone their skills in competitive hunts — they excel at destroying enemy infantry, cutting them down in droves with deadly sweeps of their chainblades and mailed fists. No knightly house exemplifies proud martial tradition like House Terryn.

Its Nobles have fought for Humanity since its founding in the 25th Millennium. The house derives its name from Maximilian Terryn, first ruler of the tropical world of Voltoris, a planet colonised at the start of the Age of Strife. Driving their towering steeds ever onward, the Nobles of House Terryn are amongst the most eager to get to grips with their foes. If you want to thunder across the battlefield, this house is for you.

Legend has it, before the STC Knight suits could be completed, settlers were forced to fight these beasts from horseback. Wielding gargantuan weapons with the skill and grace of an expert duellist, scions of House Griffith live for the glory of combat.

Griffith is your house if you want to revel in meeting out justice, up close and personal. There is no knightly house more loyal than House Hawkshroud. Its Nobles have cultivated an impeccable reputation for honouring their debts and keeping their word regardless of the personal cost, often on campaign fulfilling the promises of their lords and laying down their lives to uphold past alliances.

Whilst their oaths remain unfulfilled, the Knights of House Hawkshroud will stand and fight to their dying breath. Ideal for a general who values outlasting their opponents. By the time the antecedents of House Mortan had arrived upon Kimdaria, the mysterious nebula known as the Black Pall surrounded the planet.

The Knights of House Mortan know well the value of a well-placed strike — they honour a well-executed killing blow above all else. When fighting at close quarters, they rain deadly-accurate blows upon their quarry, each movement carefully calculated for maximum effect. Chrysis was the first Knight world to be rediscovered during the Great Crusade.

The Nobles of House Krast are driven to take on the largest foes, making them peerless hunters of renegade Knights. Their cold, calculated efficiency gives them the edge in lethal close-quarters battles and duels. Only a handful of cities remain on the Questor Mechanicus world of Kolossi.

Ever advancing, the guns of House Raven never once let up. If you want to stomp implacably across the battlefield, unleashing copious amounts of firepower, House Raven is for you. True servants of the Machine God, the warriors of House Taranis bear the honour of belonging to the first of the knightly houses, and although they bear the names of Noble and Knight, they do not follow the feudal ways of their kin.

Founded on Mars, House Taranis believe themselves uniquely favoured by the Omnissiah. It may well be true — their superbly maintained machines shrug off blows that first seem to have struck true.

If you like your enemies stare in disbelief at the amount of punishment you can take, choose House Taranis. Despite being one of the greater houses amongst those aligned to the Adeptus Mechanicus, House Vulker is reclusive and mysterious.

Yet when called to war, the Knights of House Vulker leave behind their curious trappings, striding out to do battle with all the surety of their peers. House Vulker places a premium upon well-coordinated plans for both attack and defence, always engaging the enemy at the optimal distance by utilising carefully cogitated trajectories.

The accuracy of their close-range firepower is legendary amongst the knightly houses. Every other clan knows that the Bad Moons are showy gits with too many teef for their own good. They also know to dive for cover when the yellow-daubed loons open fire — the sheer amount of dakka that a Bad Moons warband kicks out is amazing to behold.

Want to show off the biggest, loudest, and shiniest shootas? With all manner of targeting arrays, extra ammo feeds, and bandoliers of additional munitions, Bad Moons can typically lay down more dakka than any other clan. This reputation comes from their tendency to use actual battlefield tactics, often to great effect — nothing surprises an enemy commander like Orks who actually think about how, where, and when to fight. Their instinctive grasp of battlefield strategy allows them to surprise even the most experienced enemies with their manoeuvres, feints, and ambushes.

Orks of the Deathskulls are cunning, light-fingered, untrustworthy and insular, with a mean streak a mile wide. That said, there are none more skilled when it comes to looting the battlefield and cobbling together weapons and tanks from the resultant junk. Are you superstitious? Is your favourite colour blue? If you want to surge across the battlefield in a roaring green tide, this is the clan for you.

Once you get stuck into hand-to-hand combat, the Goffs quickly overwhelm their enemies by dint of sheer violent ferocity. If it goes fast, kills people violently, and is painted a bright and garish red, then an Evil Sunz Ork probably already has three of it, and undoubtedly wants another. If you feel the need for speed, then go for this Clan and daub your vehicles, warriors, and even yourself bright red.

For the Evil Sunz, this practice actually seems to work. Snakebites are traditionalists, and many of them are only one or two rusty rungs above Feral Orks on the ladder of civilisation. This has never held Snakebite warbands back, however, for when they unleash their tribal fury upon the enemy, there are few who can long withstand it. While other clans may see them as somewhat backwards, their bizarre habit of actually allowing themselves to be bitten by venomous serpents to prove their toughness, means that they breed remarkably resilient warriors.

Freebooterz are outcasts from Ork society, greenskins who by choice or through exile have left their tribe and clan behind. They rampage around the galaxy in piratical mercenary warbands, fighting together even as they compete viciously with each other to accrue the most loot. Nab all the best loot for yourself by joining the Freebooterz. In battle, they strive to outdo their fellow greenskins — if one mob of Freebooterz starts doing well, their comrades will strive all the harder to show them up and grab the glory for themselves.

Choose this sept if you want to leave your enemies nowhere to hide. Protected by a formidable ring of floating fortresses, this martial-led sept is well-placed to protect itself from all manner of threats.

If you want your forces to get up close and personal then this is the army for you — its warriors are experts in the deadly art of engaging the enemy at close quarters and annihilating them. Want an army that can keep their head amidst the heat of battle? Unleash a storm of searing pulse energy on any foe foolish enough to charge your forces. It is known to produce especially aggressive and skilled warriors.

Want to take the fight to the enemy, utilising a highly mobile and aggressive form of warfare? It has recovered quickly, thanks to its busy trade ports. Large numbers of aliens can be seen here alongside its famously efficient Water caste merchants and diplomats. If you want a sneaky army that makes extensive use of adaptive camouflage fields to elude and disorient your enemies then this is the sept for you. Hive Fleet Behemoth was the first tendril of the Tyranid invasion to awaken after the long journey though the void.

Its brutal, headlong charge through the eastern Imperium was driven by a ravenous hunger that had smouldered for countless aeons — a hunger it could never satiate.

If you favour an aggressive play style, then Behemoth are for you. This Hive Fleet unleashes the full might of its swarms in an overwhelming frontal assault. As the most aggressive of the Hive Fleets, Behemoth excel at getting into combat to feed. Its toxic hosts despoil and denature as they sweep across a world, spitting a miasma of polluting spores into darkening skies, and agonising their prey with a potent blend of necrotic poisons.

Use a range of toxins that adapt with terrifying speed to any foe, agonising and ravaging the bodies of their unfortunate victims with Hive Fleet Gorgon. Hive Fleet Hydra drifts along in the wake of the Tyranid invasion, seeking out defeated splinters of previous hive fleets, cannibalising them and absorbing their genetic memory. Though Hydra appears relatively small, it is capable of unleashing vast hordes of bioforms, burying its prey under sheer weight of numbers.

Do you dream of overwhelming your prey with sheet weight of numbers? Then Hive Fleet Hydra is for you if you like drowning them in a tide of chitin, flesh and slashing claws. None can stand before the hordes of Hydra. Hive Fleet Jormungandr is an insidious menace. The Imperium has claimed to have destroyed the hive fleet on several occasions, only to discover that Jormungandr has burrowed deep beneath the infrastructure of its worlds like a flesh-eating parasite, lying in wait for the perfect moment to re-emerge.

Shock your foes by emerging from subterranean tunnels to attack. This makes the warrior-organisms of Hive Fleet Jormungandr extremely difficult to target — by the time you strike from your hidden locations, it is far too late for your enemies.

Seen on a galactic scale, Hive Fleet Kraken is attacking across a front that covers thousands of light years, making a cohesive defence impossible to mount.

In the face of this seemingly unstoppable threat, whole Imperial systems have been evacuated or simply abandoned to their fate. Harry your enemies and unbalance their forces with the lightning-fast flanking attacks of Hive Fleet Kraken, before encircling them for the final, bloody massacre. This Hive Fleet has also been seen to feint retreats before springing a trap to utterly confound their prey.

A stifling aura of null power drifts ahead of its invasion swarms, before the fleet lands on prey planets and overcomes any defences through endless long-range barrages. Such firepower lays waste to anyone foolish enough to stand up to the power of the Hive Mind. Hive Fleet Leviathan is the largest and greatest of the Tyranid hive fleets to descend upon the galaxy.

Attacking upwards through the galactic plane, its tendrils are spread out across a broad front, stretched across the Segmentums Ultima, Tempestus and even Solar. You enemies will lose the will to fight after seeing the apparent indestructibility of your forces.

From Gheden, the Nihilakh dynasty defend their borders, jealously guarding their ancient secrets. Home of the alien-studying Xenarites, Stygies has a reputation for secrecy and untrustworthiness. Once a verdant world, Tallarn was devastated during the Horus Heresy and now comprises harsh deserts. House Khomentis hunt daemonic creatures across their world — and revere them as embodiments of Chaos.

As Vigilus burned, the Black Heart kabal took whole flotillas of refugees screaming back to Commorragh. Discovering a living city crafted by Chaos, the Coven of Twelve peeled it apart to experiment on it. A series of raids by the Coven of the Hex devastated Aeldari maiden worlds, massacring entire populations.

House Griffith are named for their noble founder, who slew many of the fearsome dragons of their world. The nobles of Raisa are only reluctantly allied to the Imperium, fiercely defending their domain.

The nobles of Chrysis, the Knights of House Krast, rule over the ruins of their devastated world. Commander Farsight long ago abandoned the teachings of the Ethereals, but still fights for the Greater Good. The Warhammer Community webpage is the home of Warhammer on the web. Visit Website. Games Workshop has a chain of Warhammer stores around the world with friendly staff who can help with every aspect of the hobby, from painting advice to choosing your next project. Find Your Store. In the grim darkness of the far future there is only war.

Full Trailer. Like what you see? Sign up to the Games Workshop newsletter to get more in your inbox! New to Warhammer 40,? Collect Your Armies Every collection of Citadel miniatures represents a force fighting for survival in a galaxy of war.

Assemble Your Forces Building your models is an integral part of the Warhammer 40, hobby, and one that gives hours of satisfaction. Add Some Colour Painting your Citadel miniatures brings them to life and really makes them your own, and painted miniatures look great, whether on display or fighting across a tabletop. War on the Tabletop Warhammer 40, is a tabletop game of dark, futuristic warfare that sees carnage erupt in a spectacular scale.

Explore the Legends Continue your adventures off the tabletop in a range of books from Black Library. Play Amazing Video Games Experience the 41st Millennium digitally with a range of games across a variety of formats and platforms. Warhammer Animations. Experience Amazing Tales Encounter new heroes and embark on epic adventures in awesome animated series.

Free Core Rules The Warhammer 40, Core Rules shows you how to move, shoot, charge and fight with your units on the battlefield. One Phone 40K App Final 1. Recruit SpaceMarines. Recruit Necrons. Recruit Accessories.

Gaming Wargear In addition to the push-fit miniatures, the Recruit Edition includes all the accessories you need to get them on the battlefield so you can learn how to play. Recruit SoloBox. Get Started Today! Elite FullBox. Start at the Next Level! Elite Accesories. Gaming Wargear In addition to the push fit miniatures, the Elite Edition includes all the accessories you need to get them on the battlefield so you can learn how to play.

Elite SoloBox. Start Your Hobby in Style! Command FullBox. Take Command of Your Hobby! Command Accessories. Gaming Wargear In addition to the push fit miniatures, the Command Edition includes all the accessories you need to get them on the battlefield so you can learn how to play. Command Terrain. Bring Your Battlefield to Life! Command SoloBox.

Lead Your Warriors to Victory! Factions The galaxy is filled with myriad races, all constantly at war. Necrons From a time before Humanity existed, an ancient power stretches out through the veil of death itself, bearing cold disdain for all other forms of life in the galaxy. Sisters of Battle There are none so full of faith and fury as the Sisters of Battle. Adeptus Custodes The Adeptus Custodes were the first and greatest of the super-soldiers engineered by the Emperor — they are nigh-immortal exemplars of legend.

Adeptus Mechanicus The Adeptus Mechanicus wield strange and arcane technological weapons of phenomenal power.

Astra Militarum The Astra Militarum are a blunt instrument of violence, wrought on a galactic scale. Chaos Daemons Nightmares given flesh, the Chaos Daemons are otherworldly creatures who war endlessly for their dark patrons. Chaos Space Marines Once, they defended the Imperium. Craftworlds Craftworlds Aeldari are ancient, arrogant and exceptionally dangerous, having turned war into a fine art.

Drukhari Striking without warning from the webway, the Drukhari are malicious corsairs who revel in the suffering of others. Grey Knights Wherever Daemons break through the veil of reality, wherever the powers of the warp manifest, the Grey Knights are there, fighting to protect the very soul of Humanity.

Harlequins Capricious warriors who approach battle as a performance, the Harlequins are Aeldari who follow the mysterious Laughing God. Imperial Knights Imperial Knights tower over the battlefield like ironclad idols of war. Orks Born to battle, Orks are brutal aliens who fight for the sheer fun of it with ramshackle, but lethal, weapons and armour. Tyranids Ravenous intergalactic predators, the Tyranids are an ever-adapting hive entity with a single, unstoppable directive: to feed.

Space Marines. An Ancient Evil Awakens After sixty million years in hibernation, the android legions of the Necrons are rising across the galaxy. Sisters of Battle. Army of the Faithful The Sisters of Battle are warriors of zealous devotion. Adeptus Custodes. The Golden Legion 10, years ago the Custodians were created by the Emperor as his companions and sworn bodyguards. Adeptus Mechanicus. Astra Militarum. Hammer of the Emperor In a galaxy of terrors, those who would stand firm and fight for their species are champions all.

Chaos Daemons. Horrors of the Warp Nearly every sentient being has a psychic resonance with the warp — a terrifying realm where emotion takes form. Chaos Knights. Titanic Traitors Traitors to the Imperium they once defended, the Chaos Knights are a twisted mirror of the Imperial Knights, oathed now to the Ruinous Powers and rewarded with fell gifts. Chaos Space Marines. Raiders of Realspace Sundered from the Aeldari in the harrowing events of the Fall, the Drukhari are sadistic corsairs for whom the universe is merely a plaything.

Genestealer Cults. The Threat Within Genestealers are the pioneers of Tyranid invasions, infecting human cultures and, over generations, turning them into mutant insurrectionists known as the Genestealer Cults. Grey Knights. The Masque of Death The Harlequins are an elite cadre of warrior-dancers who have escaped Slaanesh through the patronage of Cegorach, the mysterious Aeldari god of mischief.

Imperial Knights. Dawn of Waaagh! For the Greater Good! The Great Devourer They came from outside of our galaxy — a predator from some distant, forsaken place. A world of perpetual gloom and technological marvels, Medusa is home to the Iron Hands. Franchise: Warhammer. Share Embed. Read Critic Reviews. Shop Merchandise Now. Shop for Space Marine merchandise. Add to Cart. Package info.

View Community Hub. Losing this planet is not an option and be aware of the far more evil threat lurking large in the shadows of this world. This devastating weaponry empowers players to deliver bone crushing violence and dismemberment to their enemies.

Captain Titus and a squad of Ultramarine veterans use the bolter and chainsword to take the fight to the enemies of mankind. Gain experience and unlock new weapons and armor to customize the Devastator, Assault, and Tactical Marine classes. See all. View all. Click here to see them. Customer reviews. Overall Reviews:. Review Type. All 20, Positive 19, Negative 1, All 20, Steam Purchasers 9, Other 11, All Languages 20, Your Languages 12, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs. Filter reviews by the user’s playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity.

Loading reviews There are no more reviews that match the filters set above. Review Filters. Please select a specific package to create a widget for: Warhammer 40, Space Marine – Anniversary Edition.

 
 

Fact-Checking: Our Process

The Mattressguides editorial team is dedicated to providing content that meets the highest standards for accuracy and objectivity. Our editors and medical experts rigorously evaluate every article and guide to ensure the information is factual, up-to-date, and free of bias.

The Mattressguides fact-checking guidelines are as follows: